package com.saltosion.gladiator.util; import com.badlogic.ashley.core.Engine; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.math.Vector2; import com.saltosion.gladiator.gui.GUIManager; import com.saltosion.gladiator.input.InputHandler; import com.saltosion.gladiator.level.EntityFactory; import com.saltosion.gladiator.level.LevelFactory; public class AppUtil { public static Entity player; public static Engine engine; public static Jukebox jukebox; public static EntityFactory entityFactory; public static LevelFactory levelFactory; public static GUIManager guiManager; public static InputHandler inputHandler; public static final int VPHEIGHT_CONST = 24; public static float sfxVolume = 0.3f; public static float musicVolume = 0.7f; public static final Vector2 JUMP_FORCE = new Vector2(0, 12000); }