/** * GladiatorBrawler is a 2D swordfighting game. * Copyright (C) 2015 Jeasonfire/Allexit * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.saltosion.gladiator.util; public class Name { public static final String GAME_NAME = "Simply Gladiators"; public static final String SPLASH_SALTOSION = "SPLASH_SALTOSION"; public static final String SPLASH_LIBGDX = "SPLASH_LIBGDX"; public static final String STATICPLAYER = "STATICPLAYER"; public static final String PLAYERIMG = "PLAYERIMG"; public static final String GROUNDIMG = "GROUNDIMG"; public static final String WALLIMG = "WALLIMG"; public static final String SWINGHITBOXIMG = "SWINGHITBOXIMG"; public static final String AUDIENCEIMG = "AUDIENCEIMG"; public static final String HEALTHBARIMG = "HEALTHBARIMG"; public static final String BUTTON_HUGE = "BUTTON_HUGE"; public static final String BUTTON_HUGE_HOVER = "BUTTON_HUGE_HOVER"; public static final String BUTTON_BIG = "BUTTON_BIG"; public static final String BUTTON_BIG_HOVER = "BUTTON_BIG_HOVER"; public static final String BUTTON_SMALL = "BUTTON_SMALL"; public static final String BUTTON_SMALL_HOVER = "BUTTON_SMALL_HOVER"; public static final String TITLE_LOGO = "TITLE_LOGO"; public static final String MENU_BACKGROUND = "MENU_BACKGROUND"; public static final String GPLV3_LOGO = "GPLV3_LOGO"; public static final String OSI_LOGO = "OSI_LOGO"; public static final String MOVE_LEFT = "MOVE_LEFT"; public static final String MOVE_RIGHT = "MOVE_RIGHT"; public static final String JUMP = "JUMP"; public static final String SWING_LEFT = "SWING_LEFT"; public static final String SWING_RIGHT = "SWING_RIGHT"; public static final String SWING_UP = "SWING_UP"; public static final String SWING_DOWN = "SWING_DOWN"; public static final String SKIP_INTRO = "SKIP_INTRO"; public static final String DEBUG = "DEBUG"; public static final String MUSIC_THEME = "MUSIC_THEME"; public static final String MUSIC_BATTLE = "MUSIC_BATTLE"; public static final String SOUND_SWING01 = "SOUND_SWING01"; public static final String SOUND_SWING02 = "SOUND_SWING02"; public static final String SOUND_SWING03 = "SOUND_SWING03"; public static final String SOUND_HIT01 = "SOUND_HIT01"; public static final String SOUND_HIT02 = "SOUND_HIT02"; public static final String SOUND_HIT03 = "SOUND_HIT03"; public static final String SOUND_HIT04 = "SOUND_HIT04"; public static final String SOUND_HIT05 = "SOUND_HIT05"; public static final String SOUND_CLANG01 = "SOUND_CLANG01"; public static final String SOUND_CLANG02 = "SOUND_CLANG02"; public static final String SOUND_CLANG03 = "SOUND_CLANG03"; public static final String SOUND_CLANG04 = "SOUND_CLANG04"; public static final String SOUND_STEP = "SOUND_STEP"; public static final String SOUND_BUTTON_PRESS = "SOUND_BUTTON_PRESS"; public static final String SOUND_BUTTON_RELEASE = "SOUND_BUTTON_RELEASE"; }