using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Unnamed Ambient Sound Effect", menuName = "Campfire/Ambient Sound Effect")]
public class AmbientEffect : ScriptableObject {
    public AudioClip[] Clips;
    public float Chance;
    public int RollsSinceLast;
    public float MinY;
    public float MaxY;
    public float MinDistance;
    public float MaxDistance;
}
