diff --git a/Assets/Prefabs/VR/GameOverText.prefab b/Assets/Prefabs/VR/GameOverText.prefab index 7a1be00..26fb455 100644 --- a/Assets/Prefabs/VR/GameOverText.prefab +++ b/Assets/Prefabs/VR/GameOverText.prefab @@ -490,7 +490,7 @@ Light: m_Type: 2 m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} - m_Intensity: 1 + m_Intensity: 0.4 m_Range: 10 m_SpotAngle: 30 m_InnerSpotAngle: 21.80208 @@ -532,7 +532,7 @@ Light: m_Lightmapping: 4 m_LightShadowCasterMode: 0 m_AreaSize: {x: 1, y: 1} - m_BounceIntensity: 1 + m_BounceIntensity: 0 m_ColorTemperature: 6570 m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} diff --git a/Assets/Scripts/GameOverVR.cs b/Assets/Scripts/GameOverVR.cs index 1339340..0672849 100644 --- a/Assets/Scripts/GameOverVR.cs +++ b/Assets/Scripts/GameOverVR.cs @@ -8,7 +8,7 @@ public class GameOverVR : MonoBehaviour { private void Update() { DarknessVolume.weight = Mathf.Lerp(DarknessVolume.weight, GameState.Current == State.GameOver ? 1 : 0, 0.5f * Time.deltaTime); - if (DarknessVolume.weight >= 0.99) { + if (DarknessVolume.weight >= 0.9) { SceneManager.LoadScene("Scenes/VRGameOverScene"); } }