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BodyTransform; + public Transform HeadTransform; + + private PauseMenu Menu; + + private void Awake() { + Menu = GameObject.FindGameObjectWithTag("Pause Menu").GetComponent(); + } + + private void Update() { + if (Menu.Paused) { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } else { + Cursor.visible = false; + Cursor.lockState = CursorLockMode.Locked; + + Vector3 Eulers = BodyTransform.localEulerAngles; + Eulers.y += Input.GetAxis("Mouse X"); + BodyTransform.localEulerAngles = Eulers; + + Eulers = HeadTransform.localEulerAngles; + Eulers.x -= Input.GetAxis("Mouse Y"); + if (Eulers.x > 90 && Eulers.x < 180) { + Eulers.x = 90; + } + if (Eulers.x < 270 && Eulers.x > 180) { + Eulers.x = 270; + } + HeadTransform.localEulerAngles = Eulers; + } + } +} diff --git a/Assets/Scripts/CameraController.cs.meta b/Assets/Scripts/CameraController.cs.meta new file mode 100644 index 0000000..9447260 --- /dev/null +++ b/Assets/Scripts/CameraController.cs.meta @@ -0,0 +1,11 @@ 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b/Assets/Scripts/PauseMenu.cs.meta new file mode 100644 index 0000000..5bf4daf --- /dev/null +++ b/Assets/Scripts/PauseMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6829428ba845e44e915027851669930 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..449242d --- /dev/null +++ b/Assets/Scripts/PlayerController.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(CharacterController))] +public class PlayerController : MonoBehaviour { + public float MovementSpeed; + public float JumpVelocity; + [Tooltip("How long after falling off a ledge can the player still jump?")] + public float JumpGracePeriod; + [Tooltip("Lower values make the movement feel floatier.")] + public float Antislipperiness = 1; + [Tooltip("Lower values make the movement feel floatier in air.")] + public float AntislipperinessInAir = 1; + + [Header("Runtime values")] + public bool Grounded; + + private CharacterController Character; + + private Vector3 GroundVelocity = new Vector3(); + private float FallingVelocity; + private float LastGroundedTime; + + private void Awake() { + Character = GetComponent(); + } + + private void Start() { + LastGroundedTime = -JumpGracePeriod; + Grounded = false; + } + + private void Update() { + // Groundedness stuff and gravity + if (Character.isGrounded) { + FallingVelocity = Mathf.Max(0, FallingVelocity); + LastGroundedTime = Time.time; + } else { + FallingVelocity += Physics.gravity.y * Time.deltaTime; + } + Grounded = Time.time - LastGroundedTime <= JumpGracePeriod && FallingVelocity <= 0; + + // Jumping + if (Input.GetButton("Jump") && Grounded) { + FallingVelocity = JumpVelocity; + Grounded = false; + } + + float SlippyFactor = Grounded ? Antislipperiness : AntislipperinessInAir; + + // Subtract friction + float FrictionFactor = Mathf.Max(GroundVelocity.magnitude, 1); + float Friction = Mathf.Min(GroundVelocity.magnitude, FrictionFactor * SlippyFactor * Time.deltaTime); + GroundVelocity -= Friction * GroundVelocity.normalized; + + // Add player input momentum + float TargetSpeed = MovementSpeed; // Tweak this to enable running or stuff + Vector3 Move = transform.forward * Input.GetAxis("Vertical") + transform.right * Input.GetAxis("Horizontal"); + if (Move.magnitude > 0) { + float CurrentSpeed = Vector3.Dot(Move, GroundVelocity); + float SpeedDiff = TargetSpeed - CurrentSpeed; + float Acceleration = Mathf.Min(SpeedDiff, TargetSpeed * SlippyFactor * Time.deltaTime); + GroundVelocity += Move * Acceleration; + } + + Character.Move((GroundVelocity + FallingVelocity * Vector3.up) * Time.deltaTime); + } +} diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..a2a4cac --- /dev/null +++ b/Assets/Scripts/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6b513dcf57a19464b92ff712f770f105 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index 17c8f53..ffa8b9b 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -13,9 +13,9 @@ InputManager: positiveButton: right altNegativeButton: a altPositiveButton: d - gravity: 3 + gravity: 1000 dead: 0.001 - sensitivity: 3 + sensitivity: 1000 snap: 1 invert: 0 type: 0 @@ -29,9 +29,9 @@ InputManager: positiveButton: up altNegativeButton: s altPositiveButton: w - gravity: 3 + gravity: 1000 dead: 0.001 - sensitivity: 3 + sensitivity: 1000 snap: 1 invert: 0 type: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..9a02b24 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Pause Menu layers: - Default - TransparentFX