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"Queue casette" : "Play casette"; + return "Play casette"; } } public bool Playing { @@ -18,8 +18,6 @@ public class CasettePickup : MonoBehaviour { public bool PickedUp = false; private AudioSource Source; - private CasettePickup PreviousInQueue; - private int WaitingIndex; private void Awake() { Source = GetComponent(); @@ -31,14 +29,7 @@ public class CasettePickup : MonoBehaviour { transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, 10f * Time.deltaTime); } - if (PreviousInQueue != null) { - if (!PreviousInQueue.Playing) { - PreviousInQueue = null; - Source.PlayOneShot(Clips[WaitingIndex]); - } else if (PreviousInQueue == null && !Source.isPlaying) { - Destroy(gameObject); - } - } else if (CasetteProgress.AllCasettesPlayed && !Playing) { + if (CasetteProgress.AllCasettesPlayed && !Playing) { Destroy(gameObject); } } @@ -47,12 +38,11 @@ public class CasettePickup : MonoBehaviour { PickedUp = true; int Index = CasetteProgress.PlayNext(); if (Index != -1) { - if (previous == null) { - Source.PlayOneShot(Clips[Index]); - } else { - PreviousInQueue = previous; - WaitingIndex = Index; + if (previous != null) { + previous.Source.Stop(); } + Source.PlayOneShot(Clips[Index]); + CasetteProgress.CurrentlyPlaying = Source; } } } diff --git a/Assets/Scripts/CasetteProgress.cs b/Assets/Scripts/CasetteProgress.cs index 4b5e08d..7a69bae 100644 --- a/Assets/Scripts/CasetteProgress.cs +++ b/Assets/Scripts/CasetteProgress.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class CasetteProgress : MonoBehaviour { public static int CasetteIndex; @@ -10,12 +11,20 @@ public class CasetteProgress : MonoBehaviour { return CasetteIndex >= CasetteCount; } } + public static AudioSource CurrentlyPlaying; + public Text Display; private void Start() { CasetteIndex = 0; CasetteCount = 0; } + private void Update() { + if (CurrentlyPlaying != null) { + Display.text = CurrentlyPlaying.isPlaying ? "Playing diary..." : ""; + } + } + public static int PlayNext() { if (!AllCasettesPlayed) { int Index = CasetteIndex;