From adf6e245c2fd590f2590d1a07224c766cb54ec5e Mon Sep 17 00:00:00 2001 From: teascade Date: Mon, 20 Apr 2020 21:46:52 +0300 Subject: [PATCH] Add stick spawners --- .../Environment/Stick Spawner Spawner.prefab | 60 + .../Stick Spawner Spawner.prefab.meta | 7 + .../Prefabs/Environment/Stick Spawner.prefab | 146 + .../Environment/Stick Spawner.prefab.meta | 7 + Assets/Scenes/Yee.unity | 14102 +++++++++++++++- Assets/Scripts/Lorax.cs | 3 +- Assets/Scripts/StickSpawner.cs | 49 + Assets/Scripts/StickSpawner.cs.meta | 11 + 8 files changed, 14280 insertions(+), 105 deletions(-) create mode 100644 Assets/Prefabs/Environment/Stick Spawner Spawner.prefab create mode 100644 Assets/Prefabs/Environment/Stick Spawner Spawner.prefab.meta create mode 100644 Assets/Prefabs/Environment/Stick Spawner.prefab create mode 100644 Assets/Prefabs/Environment/Stick Spawner.prefab.meta create mode 100644 Assets/Scripts/StickSpawner.cs create mode 100644 Assets/Scripts/StickSpawner.cs.meta diff --git a/Assets/Prefabs/Environment/Stick Spawner Spawner.prefab b/Assets/Prefabs/Environment/Stick Spawner Spawner.prefab new file mode 100644 index 0000000..d9f0713 --- /dev/null +++ b/Assets/Prefabs/Environment/Stick Spawner Spawner.prefab @@ -0,0 +1,60 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &9114811099361258697 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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Chunks[CurrentChunk].SetActive(false); + Chunks[CurrentChunk].SetActive(!DisableOnStart); } } if (Random.value > TreeChance) { diff --git a/Assets/Scripts/StickSpawner.cs b/Assets/Scripts/StickSpawner.cs new file mode 100644 index 0000000..fdc59fe --- /dev/null +++ b/Assets/Scripts/StickSpawner.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StickSpawner : MonoBehaviour { + + public GameObject StickPrefab; + + public float StickSpawnChance = 0.5f; + public float StickSpawnMinDistance = 5f; + public float StickSpawnAngle = 70f; + public float StickSpawnTimer = 2f; + + private GameObject Player; + + private float LastSpawn; + private bool CanSpawnNew = true; + private Item SpawnedStick = null; + + void Awake() { + Player = GameObject.FindGameObjectWithTag("Player"); + LastSpawn = Time.time + StickSpawnTimer * Random.value; + } + + void Update() { + if (!CanSpawnNew) { + if (SpawnedStick.Grabbed) { + CanSpawnNew = true; + } else { + return; + } + } + + if (Time.time > LastSpawn + StickSpawnTimer) { + LastSpawn = Time.time; + } else { + return; + } + + var dir = transform.position - 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