From b5550ada73db012061a417f02cd9db8a0f505ccb Mon Sep 17 00:00:00 2001 From: Jens Pitkanen Date: Thu, 30 Apr 2020 00:31:45 +0300 Subject: [PATCH] Add teleport system and misc vr stuff --- Assets/Materials/Gloves.mat | 77 + Assets/Materials/Gloves.mat.meta | 8 + Assets/Materials/Teleport Terrain.mat | 101 + Assets/Materials/Teleport Terrain.mat.meta | 8 + Assets/Post Processing/Global Profile.asset | 2 +- Assets/Prefabs/Environment/Campfire.prefab | 18 + Assets/Prefabs/Environment/DeadTree.prefab | 16 + Assets/Prefabs/Environment/LefaTree.prefab | 16 + Assets/Prefabs/Environment/Log.prefab | 17 + Assets/Prefabs/Environment/PathBlocker.prefab | 17 + Assets/Prefabs/Environment/PineTree.prefab | 16 + Assets/Prefabs/Environment/Stick VR.prefab | 446 +++ .../Prefabs/Environment/Stick VR.prefab.meta | 7 + Assets/Prefabs/Environment/Tent.prefab | 16 + Assets/Prefabs/VR.meta | 8 + Assets/Prefabs/VR/LeftRenderModel Slim.prefab | 50 + .../VR/LeftRenderModel Slim.prefab.meta | 8 + .../Prefabs/VR/RightRenderModel Slim.prefab | 50 + .../VR/RightRenderModel Slim.prefab.meta | 8 + .../VR/vr_glove_left_model_slim.prefab | 1311 ++++++++ .../VR/vr_glove_left_model_slim.prefab.meta | 8 + .../VR/vr_glove_right_model_slim.prefab | 1310 ++++++++ .../VR/vr_glove_right_model_slim.prefab.meta | 8 + Assets/Scenes/VRScene.unity | 2994 ++++++++--------- Assets/Scripts/Campfire.cs | 5 +- Assets/Scripts/CasetteProgress.cs | 2 +- Assets/Scripts/LoraxCuller.cs | 6 + Assets/Scripts/LoraxCuller.cs.meta | 2 +- Assets/Scripts/TeleportTerrain.cs | 23 + Assets/Scripts/TeleportTerrain.cs.meta | 11 + Assets/Shaders/TeleportTerrain.shader | 58 + Assets/Shaders/TeleportTerrain.shader.meta | 9 + .../Materials/TeleportAreaVisible.mat | 261 +- .../Teleport/Scripts/TeleportArea.cs.meta | 5 +- Assets/Terrains/Forest Terrain.asset | Bin 1975556 -> 1951092 bytes Assets/VRHandPoses.meta | 8 + Assets/VRHandPoses/StickHoldPose.asset | 165 + Assets/VRHandPoses/StickHoldPose.asset.meta | 8 + ProjectSettings/DynamicsManager.asset | 2 +- ProjectSettings/QualitySettings.asset | 32 +- ProjectSettings/TagManager.asset | 6 +- 41 files changed, 5351 insertions(+), 1772 deletions(-) create mode 100644 Assets/Materials/Gloves.mat create mode 100644 Assets/Materials/Gloves.mat.meta create mode 100644 Assets/Materials/Teleport Terrain.mat create mode 100644 Assets/Materials/Teleport Terrain.mat.meta create mode 100644 Assets/Prefabs/Environment/Stick VR.prefab create mode 100644 Assets/Prefabs/Environment/Stick VR.prefab.meta create mode 100644 Assets/Prefabs/VR.meta create mode 100644 Assets/Prefabs/VR/LeftRenderModel Slim.prefab create mode 100644 Assets/Prefabs/VR/LeftRenderModel Slim.prefab.meta create mode 100644 Assets/Prefabs/VR/RightRenderModel Slim.prefab create mode 100644 Assets/Prefabs/VR/RightRenderModel Slim.prefab.meta create mode 100644 Assets/Prefabs/VR/vr_glove_left_model_slim.prefab create mode 100644 Assets/Prefabs/VR/vr_glove_left_model_slim.prefab.meta create mode 100644 Assets/Prefabs/VR/vr_glove_right_model_slim.prefab create mode 100644 Assets/Prefabs/VR/vr_glove_right_model_slim.prefab.meta create mode 100644 Assets/Scripts/TeleportTerrain.cs create mode 100644 Assets/Scripts/TeleportTerrain.cs.meta create mode 100644 Assets/Shaders/TeleportTerrain.shader create mode 100644 Assets/Shaders/TeleportTerrain.shader.meta create mode 100644 Assets/VRHandPoses.meta create mode 100644 Assets/VRHandPoses/StickHoldPose.asset create mode 100644 Assets/VRHandPoses/StickHoldPose.asset.meta diff --git a/Assets/Materials/Gloves.mat b/Assets/Materials/Gloves.mat new file mode 100644 index 0000000..24171bf --- /dev/null +++ b/Assets/Materials/Gloves.mat @@ -0,0 +1,77 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Gloves + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _NORMALMAP + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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Otherwise it'll be as it is in the editor.")] public Color TooLowFuelColor; @@ -79,11 +80,11 @@ public class Campfire : MonoBehaviour { OutOfCamp = true; if ((Player.position - transform.position).magnitude < CampRadius) { // Player is inside of the camp, tick fuel at normal rate - Fuel -= Time.deltaTime; + Fuel -= DebugDisableFuelMechanic ? 0 : Time.deltaTime; OutOfCamp = false; } else if (Fuel > OutOfCampFuelThreshold) { // Player is outside of the camp, and the campfire is within safe levels, tick fuel at a slow rate - Fuel -= Time.deltaTime * OutOfCampFuelRateMultiplier; + Fuel -= DebugDisableFuelMechanic ? 0 : Time.deltaTime * OutOfCampFuelRateMultiplier; } Fuel = Mathf.Max(0, Fuel); } diff --git a/Assets/Scripts/CasetteProgress.cs b/Assets/Scripts/CasetteProgress.cs index 7a69bae..4268803 100644 --- a/Assets/Scripts/CasetteProgress.cs +++ b/Assets/Scripts/CasetteProgress.cs @@ -20,7 +20,7 @@ public class CasetteProgress : MonoBehaviour { } private void Update() { - if (CurrentlyPlaying != null) { + if (CurrentlyPlaying != null && Display != null) { Display.text = CurrentlyPlaying.isPlaying ? 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serializedVersion: 2 name: Low @@ -53,7 +54,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 2 + skinWeights: 2 textureQuality: 0 anisotropicTextures: 0 antiAliasing: 0 @@ -75,6 +76,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} excludedTargetPlatforms: [] - serializedVersion: 2 name: Medium @@ -88,7 +90,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 2 + skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 antiAliasing: 0 @@ -110,6 +112,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} excludedTargetPlatforms: [] - serializedVersion: 2 name: High @@ -123,7 +126,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 - blendWeights: 2 + skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 antiAliasing: 0 @@ -145,6 +148,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} excludedTargetPlatforms: [] - serializedVersion: 2 name: Very High @@ -158,7 +162,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 - blendWeights: 4 + skinWeights: 4 textureQuality: 0 anisotropicTextures: 2 antiAliasing: 2 @@ -180,28 +184,29 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} excludedTargetPlatforms: [] - serializedVersion: 2 name: Ultra pixelLightCount: 4 shadows: 2 - shadowResolution: 2 + shadowResolution: 1 shadowProjection: 1 - shadowCascades: 4 - shadowDistance: 150 + shadowCascades: 1 + shadowDistance: 50 shadowNearPlaneOffset: 3 shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 - blendWeights: 4 + skinWeights: 4 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 2 - softParticles: 1 + antiAliasing: 4 + softParticles: 0 softVegetation: 1 - realtimeReflectionProbes: 1 + realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 1 - vSyncCount: 1 + vSyncCount: 0 lodBias: 2 maximumLODLevel: 0 streamingMipmapsActive: 0 @@ -215,6 +220,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} excludedTargetPlatforms: [] m_PerPlatformDefaultQuality: Android: 2 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 7b5d433..29ebbad 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -23,9 +23,9 @@ TagManager: - Player - Walls for Players - Casette - - - - - - + - Hand + - Ground + - Teleport - - -