From ca0259989b48cfc75e1399cb443ec404226246c7 Mon Sep 17 00:00:00 2001 From: Jens Pitkanen Date: Tue, 21 Apr 2020 00:13:04 +0300 Subject: [PATCH] Fix camp fog mat ref --- Assets/Scenes/Yee.unity | 2 +- Assets/Scripts/CampfireFog.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/Yee.unity b/Assets/Scenes/Yee.unity index 8761580..3e1baff 100644 --- a/Assets/Scenes/Yee.unity +++ b/Assets/Scenes/Yee.unity @@ -2877,7 +2877,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Player: {fileID: 1484782755} - FogMaterial: {fileID: 2100000, guid: cb39cf5f82f3b7d41aa60ecd72bc528d, type: 2} + FogMesh: {fileID: 380838727} --- !u!1001 &396558707 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/CampfireFog.cs b/Assets/Scripts/CampfireFog.cs index a4dc121..961739a 100644 --- a/Assets/Scripts/CampfireFog.cs +++ b/Assets/Scripts/CampfireFog.cs @@ -5,9 +5,9 @@ using UnityEngine; public class CampfireFog : MonoBehaviour { public GameObject Player; - public Material FogMaterial; + public MeshRenderer FogMesh; void Update() { - FogMaterial.SetFloat("_Transparency", Mathf.Min(Mathf.Sqrt(Mathf.Max((transform.position - Player.transform.position).magnitude - 15, 0)) / 100, 0.15f)); + FogMesh.material.SetFloat("_Transparency", Mathf.Min(Mathf.Sqrt(Mathf.Max((transform.position - Player.transform.position).magnitude - 15, 0)) / 100, 0.15f)); } }