using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CanvasGroup))] public class TutorialController : MonoBehaviour { private CanvasGroup Canvas; private void Awake() { Canvas = GetComponent(); } private void Start() { Canvas.alpha = 0; } private void Update() { if (Time.time < 5) { Canvas.alpha = Mathf.Lerp(Canvas.alpha, 1, Time.time - 2); } else { Canvas.alpha = Mathf.Lerp(Canvas.alpha, 0, Time.time - 15); } } }