using System.Collections; using System.Collections.Generic; using UnityEngine; public class CasetteProgress : MonoBehaviour { public static int CasetteIndex; public static int CasetteCount; public static bool AllCasettesPlayed { get { return CasetteIndex >= CasetteCount; } } private void Start() { CasetteIndex = 0; CasetteCount = 0; } public static int PlayNext() { if (!AllCasettesPlayed) { int Index = CasetteIndex; CasetteIndex++; return Index; } else { return -1; } } }