using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Unnamed Ambient Sound Effect", menuName = "Campfire/Ambient Sound Effect")] public class AmbientEffect : ScriptableObject { public AudioClip[] Clips; public float Chance; public int RollsSinceLast; public float MinY; public float MaxY; public float MinDistance; public float MaxDistance; }