using UnityEngine; [RequireComponent(typeof(CanvasGroup))] public class PauseMenu : MonoBehaviour { public bool Paused = false; private CanvasGroup Canvas; private void Awake() { Canvas = GetComponent(); } private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Paused = !Paused; } Time.timeScale = Mathf.Lerp(Time.timeScale, Paused ? 0 : 1, 10f * Time.unscaledDeltaTime); Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, 10f * Time.unscaledDeltaTime); } }