//======= Copyright (c) Valve Corporation, All rights reserved. =============== using UnityEngine; using System.Collections; using System; using Valve.VR; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Text; namespace Valve.VR { /// /// Action sets are logical groupings of actions. Multiple sets can be active at one time. /// public static class SteamVR_ActionSet_Manager { public static VRActiveActionSet_t[] rawActiveActionSetArray; [NonSerialized] private static uint activeActionSetSize; private static bool changed = false; public static void Initialize() { activeActionSetSize = (uint)(Marshal.SizeOf(typeof(VRActiveActionSet_t))); } /// /// Disable all known action sets. /// public static void DisableAllActionSets() { for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.Any); SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.LeftHand); SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.RightHand); } } private static int lastFrameUpdated; public static void UpdateActionStates(bool force = false) { if (force || Time.frameCount != lastFrameUpdated) { lastFrameUpdated = Time.frameCount; if (changed) { UpdateActionSetsArray(); } if (rawActiveActionSetArray != null && rawActiveActionSetArray.Length > 0) { EVRInputError err = OpenVR.Input.UpdateActionState(rawActiveActionSetArray, activeActionSetSize); if (err != EVRInputError.None) Debug.LogError("[SteamVR] UpdateActionState error: " + err.ToString()); //else Debug.Log("Action sets activated: " + activeActionSets.Length); } else { //Debug.LogWarning("No sets active"); } } } public static void SetChanged() { changed = true; } private static void UpdateActionSetsArray() { List activeActionSetsList = new List(); SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources(); for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex]; for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex]; if (set.ReadRawSetActive(source)) { VRActiveActionSet_t activeSet = new VRActiveActionSet_t(); activeSet.ulActionSet = set.handle; activeSet.nPriority = set.ReadRawSetPriority(source); activeSet.ulRestrictedToDevice = SteamVR_Input_Source.GetHandle(source); int insertionIndex = 0; for (insertionIndex = 0; insertionIndex < activeActionSetsList.Count; insertionIndex++) { if (activeActionSetsList[insertionIndex].nPriority > activeSet.nPriority) break; } activeActionSetsList.Insert(insertionIndex, activeSet); } } } changed = false; rawActiveActionSetArray = activeActionSetsList.ToArray(); if (Application.isEditor || updateDebugTextInBuilds) UpdateDebugText(); } public static SteamVR_ActionSet GetSetFromHandle(ulong handle) { for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex]; if (set.handle == handle) return set; } return null; } public static string debugActiveSetListText; public static bool updateDebugTextInBuilds = false; private static void UpdateDebugText() { StringBuilder stringBuilder = new StringBuilder(); for (int activeIndex = 0; activeIndex < rawActiveActionSetArray.Length; activeIndex++) { VRActiveActionSet_t set = rawActiveActionSetArray[activeIndex]; stringBuilder.Append(set.nPriority); stringBuilder.Append("\t"); stringBuilder.Append(SteamVR_Input_Source.GetSource(set.ulRestrictedToDevice)); stringBuilder.Append("\t"); stringBuilder.Append(GetSetFromHandle(set.ulActionSet).GetShortName()); stringBuilder.Append("\n"); } debugActiveSetListText = stringBuilder.ToString(); } } }