using UnityEngine; public class Options : MonoBehaviour { public bool InvertMouseX { get; set; } public bool InvertMouseY { get; set; } public bool CameraBobbing { get; set; } public float MouseSensitivity { get; set; } public float RenderScale { get; set; } public float MasterVolume { get; set; } public float CampfireVolume { get; set; } public float AmbientVolume { get; set; } public float FootstepVolume { get; set; } public float DiaryVolume { get; set; } private void Awake() { InvertMouseX = false; InvertMouseY = false; CameraBobbing = true; MouseSensitivity = 2f; RenderScale = 1f; MasterVolume = 0.3f; CampfireVolume = 1f; AmbientVolume = 1f; FootstepVolume = 1f; DiaryVolume = 1f; } }