using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; public class GameOverVR : MonoBehaviour { public PostProcessVolume DarknessVolume; public GameState GameState; private void Update() { DarknessVolume.weight = Mathf.Lerp(DarknessVolume.weight, GameState.Current == State.GameOver ? 1 : 0, 3f * Time.deltaTime); if (DarknessVolume.weight >= 0.99) { SceneManager.LoadScene("Scenes/VRGameOverScene"); } } }