using UnityEngine; using UnityEngine.SceneManagement; using Valve.VR.InteractionSystem; public class GameOverTextVR : MonoBehaviour { public LinearMapping RestartSwitch; private void Start() { Transform Anchor = GameObject.FindGameObjectWithTag("Front Of Player Anchor").transform; transform.position = Anchor.position; transform.rotation = Anchor.rotation; } private void Update() { if (RestartSwitch.value >= 0.99f) { Interactable SwitchInteractable = RestartSwitch.GetComponent(); if (SwitchInteractable != null) { Hand Hand = SwitchInteractable.attachedToHand; if (Hand != null) { Hand.TriggerHapticPulse(1000); } Hand.DetachObject(SwitchInteractable.gameObject); } SceneManager.LoadScene("Scenes/VRScene"); } } }