using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR.InteractionSystem; public class TeleportTerrain : TeleportMarkerBase { public override void UpdateVisuals() { } public override void Highlight(bool highlight) { } public override void SetAlpha(float tintAlpha, float alphaPercent) { } public override bool ShouldActivate(Vector3 playerPosition) { return true; } public override bool ShouldMovePlayer() { return true; } }