gmtk24/materials/building_block.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bq5oqyuwekryv"]
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[ext_resource type="Shader" path="res://materials/building_block.gdshader" id="1_5ux3x"]
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[resource]
render_priority = 0
shader = ExtResource("1_5ux3x")
shader_parameter/albedo = Color(0.417896, 0.417896, 0.417896, 1)
shader_parameter/roughness = 0.533
shader_parameter/specular = 0.45
shader_parameter/metallic = null
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = null