Compare commits
60 Commits
player-con
...
main
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8b00b5aae4 |
@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cvex6toty8yn7"]
|
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cvex6toty8yn7"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cyg2snr1w5xw5" path="res://addons/func_godot/textures/default_texture.png" id="1_ncj77"]
|
[ext_resource type="Texture2D" uid="uid://cyg2snr1w5xw5" path="res://materials/default_texture.png" id="1_ncj77"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
albedo_texture = ExtResource("1_ncj77")
|
albedo_texture = ExtResource("1_ncj77")
|
||||||
|
BIN
font/LilitaOne-Regular.ttf
Normal file
34
font/LilitaOne-Regular.ttf.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="font_data_dynamic"
|
||||||
|
type="FontFile"
|
||||||
|
uid="uid://246jxnbu62q3"
|
||||||
|
path="res://.godot/imported/LilitaOne-Regular.ttf-7e2161443d37c26d9a127c9b42e001ae.fontdata"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://font/LilitaOne-Regular.ttf"
|
||||||
|
dest_files=["res://.godot/imported/LilitaOne-Regular.ttf-7e2161443d37c26d9a127c9b42e001ae.fontdata"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
Rendering=null
|
||||||
|
antialiasing=1
|
||||||
|
generate_mipmaps=false
|
||||||
|
disable_embedded_bitmaps=true
|
||||||
|
multichannel_signed_distance_field=false
|
||||||
|
msdf_pixel_range=8
|
||||||
|
msdf_size=48
|
||||||
|
allow_system_fallback=true
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||||||
|
force_autohinter=false
|
||||||
|
hinting=1
|
||||||
|
subpixel_positioning=1
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||||||
|
oversampling=0.0
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||||||
|
Fallbacks=null
|
||||||
|
fallbacks=[]
|
||||||
|
Compress=null
|
||||||
|
compress=true
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||||||
|
preload=[]
|
||||||
|
language_support={}
|
||||||
|
script_support={}
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||||||
|
opentype_features={}
|
94
font/OFL.txt
Normal file
@ -0,0 +1,94 @@
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|||||||
|
Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz),
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||||||
|
with Reserved Font Name Lilita
|
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
https://openfontlicense.org
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||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
Before Width: | Height: | Size: 107 B After Width: | Height: | Size: 107 B |
@ -3,15 +3,15 @@
|
|||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://d1qe6nsgnm668"
|
uid="uid://d1qe6nsgnm668"
|
||||||
path="res://.godot/imported/asphalt.png-ac61e7ecbfd4001b91872200a6ce765b.ctex"
|
path="res://.godot/imported/asphalt.png-84532b290e3408e46d861789f784a60c.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"vram_texture": false
|
"vram_texture": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://textures/asphalt.png"
|
source_file="res://materials/asphalt.png"
|
||||||
dest_files=["res://.godot/imported/asphalt.png-ac61e7ecbfd4001b91872200a6ce765b.ctex"]
|
dest_files=["res://.godot/imported/asphalt.png-84532b290e3408e46d861789f784a60c.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
@ -1,8 +1,9 @@
|
|||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://biro7l4e6n6vi"]
|
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://biro7l4e6n6vi"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://d1qe6nsgnm668" path="res://textures/asphalt.png" id="1_adacw"]
|
[ext_resource type="Texture2D" uid="uid://d1qe6nsgnm668" path="res://materials/asphalt.png" id="1_adacw"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
albedo_texture = ExtResource("1_adacw")
|
albedo_texture = ExtResource("1_adacw")
|
||||||
metallic_specular = 0.0
|
metallic_specular = 0.0
|
||||||
texture_filter = 2
|
texture_filter = 2
|
||||||
|
disable_receive_shadows = true
|
450
materials/blueprint_base.tres
Normal file
@ -0,0 +1,450 @@
|
|||||||
|
[gd_resource type="VisualShader" load_steps=43 format=3 uid="uid://c75j6c1ufl7b4"]
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_r3r66"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_t0y3e"]
|
||||||
|
default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
|
||||||
|
linked_parent_graph_frame = 30
|
||||||
|
function = 1
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lu2vr"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
source = 5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mk3a1"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, -0.01)]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
op_type = 0
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wq3p"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, 0.01)]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
op_type = 0
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_8fn1m"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
source = 5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_05w32"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_nc6ij"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hy22l"]
|
||||||
|
default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
|
||||||
|
linked_parent_graph_frame = 30
|
||||||
|
function = 1
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hlq0u"]
|
||||||
|
default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
|
||||||
|
linked_parent_graph_frame = 30
|
||||||
|
function = 1
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mix4j"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
source = 5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_3s2uv"]
|
||||||
|
linked_parent_graph_frame = 30
|
||||||
|
operator = 8
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_ae8n7"]
|
||||||
|
linked_parent_graph_frame = 30
|
||||||
|
operator = 8
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_t1nb0"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, -1)]
|
||||||
|
linked_parent_graph_frame = 28
|
||||||
|
op_type = 0
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_185dm"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(1, -1)]
|
||||||
|
linked_parent_graph_frame = 28
|
||||||
|
op_type = 0
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l7mnu"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, 1)]
|
||||||
|
linked_parent_graph_frame = 28
|
||||||
|
op_type = 0
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3uhyx"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 1)]
|
||||||
|
linked_parent_graph_frame = 28
|
||||||
|
op_type = 0
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_rdr7q"]
|
||||||
|
linked_parent_graph_frame = 28
|
||||||
|
parameter_name = "FloatParameter"
|
||||||
|
default_value_enabled = true
|
||||||
|
default_value = 0.01
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_yrp0y"]
|
||||||
|
size = Vector2(1156, 1600)
|
||||||
|
title = "Sampling Offsets"
|
||||||
|
attached_nodes = PackedInt32Array(27, 26, 25, 24, 23)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_61nhp"]
|
||||||
|
size = Vector2(1916, 1694)
|
||||||
|
title = "Sample from offsets and get color intensity"
|
||||||
|
attached_nodes = PackedInt32Array(5, 14, 13, 6, 16, 10, 17, 15, 12, 4, 9, 7, 2)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hvmqq"]
|
||||||
|
parameter_name = "Texture2DParameter"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xmoqm"]
|
||||||
|
size = Vector2(878, 1441)
|
||||||
|
title = "Check if any intensities differ"
|
||||||
|
attached_nodes = PackedInt32Array(11, 21, 18, 20, 19)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_esfp0"]
|
||||||
|
linked_parent_graph_frame = 37
|
||||||
|
parameter_name = "ColorParameter"
|
||||||
|
default_value_enabled = true
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_63b32"]
|
||||||
|
linked_parent_graph_frame = 38
|
||||||
|
parameter_name = "ColorParameter2"
|
||||||
|
default_value_enabled = true
|
||||||
|
default_value = Color(0, 0, 1, 1)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_rbrv8"]
|
||||||
|
default_input_values = [0, 0.0, 1, -1.0, 2, 1.0]
|
||||||
|
linked_parent_graph_frame = 38
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rkfc2"]
|
||||||
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
||||||
|
linked_parent_graph_frame = 37
|
||||||
|
op_type = 2
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_b0r7r"]
|
||||||
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
||||||
|
linked_parent_graph_frame = 38
|
||||||
|
op_type = 2
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tbe10"]
|
||||||
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
||||||
|
linked_parent_graph_frame = 45
|
||||||
|
op_type = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_t6j1g"]
|
||||||
|
size = Vector2(1136, 556)
|
||||||
|
title = "Edge color output"
|
||||||
|
attached_nodes = PackedInt32Array(31, 34)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_bxnhk"]
|
||||||
|
size = Vector2(956, 916)
|
||||||
|
title = "Background color output"
|
||||||
|
attached_nodes = PackedInt32Array(35, 33, 32)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_f6yn7"]
|
||||||
|
linked_parent_graph_frame = 44
|
||||||
|
source = 5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2qliw"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
input_name = "uv"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqpg5"]
|
||||||
|
linked_parent_graph_frame = 44
|
||||||
|
parameter_name = "Texture2DParameter2"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_p8j37"]
|
||||||
|
linked_parent_graph_frame = 44
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_gui18"]
|
||||||
|
default_input_values = [0, Quaternion(0, 0, 0, 0)]
|
||||||
|
linked_parent_graph_frame = 45
|
||||||
|
op_type = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_palew"]
|
||||||
|
linked_parent_graph_frame = 45
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_1hysk"]
|
||||||
|
size = Vector2(1536, 824)
|
||||||
|
title = "Noise for edges"
|
||||||
|
attached_nodes = PackedInt32Array(40, 41, 39)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_7p8nt"]
|
||||||
|
size = Vector2(1436, 820)
|
||||||
|
title = "Add up background and the \"drawn edges\""
|
||||||
|
attached_nodes = PackedInt32Array(36, 43, 42)
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mhip3"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, -0.01)]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
op_type = 0
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mg4pv"]
|
||||||
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, 0.01)]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
op_type = 0
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_holuj"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
source = 5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_7cfx6"]
|
||||||
|
linked_parent_graph_frame = 29
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
code = "shader_type spatial;
|
||||||
|
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
|
||||||
|
|
||||||
|
uniform float FloatParameter = 0.00999999977648;
|
||||||
|
uniform sampler2D Texture2DParameter;
|
||||||
|
uniform vec4 ColorParameter2 : source_color = vec4(0.000000, 0.000000, 1.000000, 1.000000);
|
||||||
|
uniform sampler2D Texture2DParameter2;
|
||||||
|
uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Input:4
|
||||||
|
vec2 n_out4p0 = UV;
|
||||||
|
|
||||||
|
|
||||||
|
// FloatParameter:27
|
||||||
|
float n_out27p0 = FloatParameter;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:23
|
||||||
|
vec2 n_in23p1 = vec2(-1.00000, -1.00000);
|
||||||
|
vec2 n_out23p0 = vec2(n_out27p0) * n_in23p1;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:5
|
||||||
|
vec2 n_out5p0 = n_out4p0 + n_out23p0;
|
||||||
|
|
||||||
|
|
||||||
|
vec4 n_out2p0;
|
||||||
|
// Texture2D:2
|
||||||
|
n_out2p0 = texture(Texture2DParameter, n_out5p0);
|
||||||
|
|
||||||
|
|
||||||
|
// VectorLen:9
|
||||||
|
float n_out9p0 = length(vec3(n_out2p0.xyz));
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:24
|
||||||
|
vec2 n_in24p1 = vec2(1.00000, -1.00000);
|
||||||
|
vec2 n_out24p0 = vec2(n_out27p0) * n_in24p1;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:6
|
||||||
|
vec2 n_out6p0 = n_out4p0 + n_out24p0;
|
||||||
|
|
||||||
|
|
||||||
|
vec4 n_out7p0;
|
||||||
|
// Texture2D:7
|
||||||
|
n_out7p0 = texture(Texture2DParameter, n_out6p0);
|
||||||
|
|
||||||
|
|
||||||
|
// VectorLen:10
|
||||||
|
float n_out10p0 = length(vec3(n_out7p0.xyz));
|
||||||
|
|
||||||
|
|
||||||
|
// Compare:11
|
||||||
|
float n_in11p2 = 0.10000;
|
||||||
|
bool n_out11p0 = !(abs(n_out9p0 - n_out10p0) < n_in11p2);
|
||||||
|
|
||||||
|
// VectorOp:25
|
||||||
|
vec2 n_in25p1 = vec2(-1.00000, 1.00000);
|
||||||
|
vec2 n_out25p0 = vec2(n_out27p0) * n_in25p1;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:13
|
||||||
|
vec2 n_out13p0 = n_out4p0 + n_out25p0;
|
||||||
|
|
||||||
|
|
||||||
|
vec4 n_out12p0;
|
||||||
|
// Texture2D:12
|
||||||
|
n_out12p0 = texture(Texture2DParameter, n_out13p0);
|
||||||
|
|
||||||
|
|
||||||
|
// VectorLen:16
|
||||||
|
float n_out16p0 = length(vec3(n_out12p0.xyz));
|
||||||
|
|
||||||
|
|
||||||
|
// Compare:19
|
||||||
|
float n_in19p2 = 0.10000;
|
||||||
|
bool n_out19p0 = !(abs(n_out10p0 - n_out16p0) < n_in19p2);
|
||||||
|
|
||||||
|
// IntOp:20
|
||||||
|
int n_out20p0 = (n_out11p0 ? 1 : 0) | (n_out19p0 ? 1 : 0);
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:26
|
||||||
|
vec2 n_in26p1 = vec2(1.00000, 1.00000);
|
||||||
|
vec2 n_out26p0 = vec2(n_out27p0) * n_in26p1;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:14
|
||||||
|
vec2 n_out14p0 = n_out4p0 + n_out26p0;
|
||||||
|
|
||||||
|
|
||||||
|
vec4 n_out15p0;
|
||||||
|
// Texture2D:15
|
||||||
|
n_out15p0 = texture(Texture2DParameter, n_out14p0);
|
||||||
|
|
||||||
|
|
||||||
|
// VectorLen:17
|
||||||
|
float n_out17p0 = length(vec3(n_out15p0.xyz));
|
||||||
|
|
||||||
|
|
||||||
|
// Compare:18
|
||||||
|
float n_in18p2 = 0.10000;
|
||||||
|
bool n_out18p0 = !(abs(n_out16p0 - n_out17p0) < n_in18p2);
|
||||||
|
|
||||||
|
// IntOp:21
|
||||||
|
int n_out21p0 = n_out20p0 | (n_out18p0 ? 1 : 0);
|
||||||
|
|
||||||
|
|
||||||
|
// MultiplyAdd:33
|
||||||
|
float n_in33p1 = -1.00000;
|
||||||
|
float n_in33p2 = 1.00000;
|
||||||
|
float n_out33p0 = fma(float(n_out21p0), n_in33p1, n_in33p2);
|
||||||
|
|
||||||
|
|
||||||
|
// ColorParameter:32
|
||||||
|
vec4 n_out32p0 = ColorParameter2;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:35
|
||||||
|
vec4 n_out35p0 = vec4(n_out33p0) * n_out32p0;
|
||||||
|
|
||||||
|
|
||||||
|
vec4 n_out39p0;
|
||||||
|
// Texture2D:39
|
||||||
|
n_out39p0 = texture(Texture2DParameter2, UV);
|
||||||
|
|
||||||
|
|
||||||
|
// FloatOp:41
|
||||||
|
float n_out41p0 = float(n_out21p0) * n_out39p0.x;
|
||||||
|
|
||||||
|
|
||||||
|
// ColorParameter:31
|
||||||
|
vec4 n_out31p0 = ColorParameter;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:34
|
||||||
|
vec4 n_out34p0 = vec4(n_out41p0) * n_out31p0;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorOp:36
|
||||||
|
vec4 n_out36p0 = n_out35p0 + n_out34p0;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorDecompose:42
|
||||||
|
float n_out42p0 = n_out36p0.x;
|
||||||
|
float n_out42p1 = n_out36p0.y;
|
||||||
|
float n_out42p2 = n_out36p0.z;
|
||||||
|
float n_out42p3 = n_out36p0.w;
|
||||||
|
|
||||||
|
|
||||||
|
// VectorCompose:43
|
||||||
|
vec3 n_out43p0 = vec3(n_out42p0, n_out42p1, n_out42p2);
|
||||||
|
|
||||||
|
|
||||||
|
// Output:0
|
||||||
|
ALBEDO = n_out43p0;
|
||||||
|
ALPHA = n_out42p3;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
"
|
||||||
|
graph_offset = Vector2(-370.594, -29.2758)
|
||||||
|
nodes/fragment/0/position = Vector2(6220, 920)
|
||||||
|
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mix4j")
|
||||||
|
nodes/fragment/2/position = Vector2(-1000, 80)
|
||||||
|
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_hvmqq")
|
||||||
|
nodes/fragment/3/position = Vector2(-3460, -80)
|
||||||
|
nodes/fragment/4/node = SubResource("VisualShaderNodeInput_2qliw")
|
||||||
|
nodes/fragment/4/position = Vector2(-2060, 140)
|
||||||
|
nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_mhip3")
|
||||||
|
nodes/fragment/5/position = Vector2(-1380, 20)
|
||||||
|
nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_mg4pv")
|
||||||
|
nodes/fragment/6/position = Vector2(-1380, 420)
|
||||||
|
nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_holuj")
|
||||||
|
nodes/fragment/7/position = Vector2(-1000, 480)
|
||||||
|
nodes/fragment/9/node = SubResource("VisualShaderNodeVectorLen_7cfx6")
|
||||||
|
nodes/fragment/9/position = Vector2(-580, 180)
|
||||||
|
nodes/fragment/10/node = SubResource("VisualShaderNodeVectorLen_r3r66")
|
||||||
|
nodes/fragment/10/position = Vector2(-580, 440)
|
||||||
|
nodes/fragment/11/node = SubResource("VisualShaderNodeCompare_t0y3e")
|
||||||
|
nodes/fragment/11/position = Vector2(100, 80)
|
||||||
|
nodes/fragment/12/node = SubResource("VisualShaderNodeTexture_lu2vr")
|
||||||
|
nodes/fragment/12/position = Vector2(-1000, 860)
|
||||||
|
nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_mk3a1")
|
||||||
|
nodes/fragment/13/position = Vector2(-1380, 800)
|
||||||
|
nodes/fragment/14/node = SubResource("VisualShaderNodeVectorOp_2wq3p")
|
||||||
|
nodes/fragment/14/position = Vector2(-1380, 1200)
|
||||||
|
nodes/fragment/15/node = SubResource("VisualShaderNodeTexture_8fn1m")
|
||||||
|
nodes/fragment/15/position = Vector2(-1000, 1260)
|
||||||
|
nodes/fragment/16/node = SubResource("VisualShaderNodeVectorLen_05w32")
|
||||||
|
nodes/fragment/16/position = Vector2(-560, 720)
|
||||||
|
nodes/fragment/17/node = SubResource("VisualShaderNodeVectorLen_nc6ij")
|
||||||
|
nodes/fragment/17/position = Vector2(-560, 980)
|
||||||
|
nodes/fragment/18/node = SubResource("VisualShaderNodeCompare_hy22l")
|
||||||
|
nodes/fragment/18/position = Vector2(100, 1000)
|
||||||
|
nodes/fragment/19/node = SubResource("VisualShaderNodeCompare_hlq0u")
|
||||||
|
nodes/fragment/19/position = Vector2(120, 540)
|
||||||
|
nodes/fragment/20/node = SubResource("VisualShaderNodeIntOp_3s2uv")
|
||||||
|
nodes/fragment/20/position = Vector2(540, 360)
|
||||||
|
nodes/fragment/21/node = SubResource("VisualShaderNodeIntOp_ae8n7")
|
||||||
|
nodes/fragment/21/position = Vector2(560, 740)
|
||||||
|
nodes/fragment/23/node = SubResource("VisualShaderNodeVectorOp_t1nb0")
|
||||||
|
nodes/fragment/23/position = Vector2(-2840, 840)
|
||||||
|
nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_185dm")
|
||||||
|
nodes/fragment/24/position = Vector2(-2840, 1220)
|
||||||
|
nodes/fragment/25/node = SubResource("VisualShaderNodeVectorOp_l7mnu")
|
||||||
|
nodes/fragment/25/position = Vector2(-2840, 1600)
|
||||||
|
nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_3uhyx")
|
||||||
|
nodes/fragment/26/position = Vector2(-2840, 1980)
|
||||||
|
nodes/fragment/27/node = SubResource("VisualShaderNodeFloatParameter_rdr7q")
|
||||||
|
nodes/fragment/27/position = Vector2(-3580, 960)
|
||||||
|
nodes/fragment/28/node = SubResource("VisualShaderNodeFrame_yrp0y")
|
||||||
|
nodes/fragment/28/position = Vector2(-3620, 760)
|
||||||
|
nodes/fragment/29/node = SubResource("VisualShaderNodeFrame_61nhp")
|
||||||
|
nodes/fragment/29/position = Vector2(-2100, -60)
|
||||||
|
nodes/fragment/30/node = SubResource("VisualShaderNodeFrame_xmoqm")
|
||||||
|
nodes/fragment/30/position = Vector2(60, 5)
|
||||||
|
nodes/fragment/31/node = SubResource("VisualShaderNodeColorParameter_esfp0")
|
||||||
|
nodes/fragment/31/position = Vector2(2980, 1260)
|
||||||
|
nodes/fragment/32/node = SubResource("VisualShaderNodeColorParameter_63b32")
|
||||||
|
nodes/fragment/32/position = Vector2(1940, 240)
|
||||||
|
nodes/fragment/33/node = SubResource("VisualShaderNodeMultiplyAdd_rbrv8")
|
||||||
|
nodes/fragment/33/position = Vector2(1960, -160)
|
||||||
|
nodes/fragment/34/node = SubResource("VisualShaderNodeVectorOp_rkfc2")
|
||||||
|
nodes/fragment/34/position = Vector2(3700, 1220)
|
||||||
|
nodes/fragment/35/node = SubResource("VisualShaderNodeVectorOp_b0r7r")
|
||||||
|
nodes/fragment/35/position = Vector2(2480, 40)
|
||||||
|
nodes/fragment/36/node = SubResource("VisualShaderNodeVectorOp_tbe10")
|
||||||
|
nodes/fragment/36/position = Vector2(4440, 1020)
|
||||||
|
nodes/fragment/37/node = SubResource("VisualShaderNodeFrame_t6j1g")
|
||||||
|
nodes/fragment/37/position = Vector2(2940, 1140)
|
||||||
|
nodes/fragment/38/node = SubResource("VisualShaderNodeFrame_bxnhk")
|
||||||
|
nodes/fragment/38/position = Vector2(1900, -240)
|
||||||
|
nodes/fragment/39/node = SubResource("VisualShaderNodeTexture_f6yn7")
|
||||||
|
nodes/fragment/39/position = Vector2(1740, 1220)
|
||||||
|
nodes/fragment/40/node = SubResource("VisualShaderNodeTexture2DParameter_hqpg5")
|
||||||
|
nodes/fragment/40/position = Vector2(1100, 1120)
|
||||||
|
nodes/fragment/41/node = SubResource("VisualShaderNodeFloatOp_p8j37")
|
||||||
|
nodes/fragment/41/position = Vector2(2220, 1020)
|
||||||
|
nodes/fragment/42/node = SubResource("VisualShaderNodeVectorDecompose_gui18")
|
||||||
|
nodes/fragment/42/position = Vector2(4980, 900)
|
||||||
|
nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_palew")
|
||||||
|
nodes/fragment/43/position = Vector2(5460, 660)
|
||||||
|
nodes/fragment/44/node = SubResource("VisualShaderNodeFrame_1hysk")
|
||||||
|
nodes/fragment/44/position = Vector2(1060, 945)
|
||||||
|
nodes/fragment/45/node = SubResource("VisualShaderNodeFrame_7p8nt")
|
||||||
|
nodes/fragment/45/position = Vector2(4400, 580)
|
||||||
|
nodes/fragment/connections = PackedInt32Array(3, 0, 2, 2, 4, 0, 5, 0, 5, 0, 2, 0, 6, 0, 7, 0, 4, 0, 6, 0, 3, 0, 7, 2, 2, 0, 9, 0, 7, 0, 10, 0, 9, 0, 11, 0, 10, 0, 11, 1, 13, 0, 12, 0, 14, 0, 15, 0, 4, 0, 13, 0, 4, 0, 14, 0, 3, 0, 12, 2, 3, 0, 15, 2, 12, 0, 16, 0, 15, 0, 17, 0, 16, 0, 18, 0, 17, 0, 18, 1, 10, 0, 19, 0, 16, 0, 19, 1, 11, 0, 20, 0, 19, 0, 20, 1, 20, 0, 21, 0, 18, 0, 21, 1, 23, 0, 5, 1, 24, 0, 6, 1, 25, 0, 13, 1, 26, 0, 14, 1, 27, 0, 23, 0, 27, 0, 24, 0, 27, 0, 25, 0, 27, 0, 26, 0, 33, 0, 35, 0, 32, 0, 35, 1, 31, 0, 34, 1, 35, 0, 36, 0, 34, 0, 36, 1, 40, 0, 39, 2, 39, 0, 41, 1, 21, 0, 41, 0, 41, 0, 34, 0, 36, 0, 42, 0, 42, 0, 43, 0, 42, 1, 43, 1, 42, 2, 43, 2, 43, 0, 0, 0, 42, 3, 0, 1, 21, 0, 33, 0)
|
@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bq5oqyuwekryv"]
|
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bq5oqyuwekryv"]
|
||||||
|
|
||||||
[ext_resource type="Shader" path="res://textures/building_block.gdshader" id="1_5ux3x"]
|
[ext_resource type="Shader" path="res://materials/building_block.gdshader" id="1_5ux3x"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
13
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13
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17
materials/rock.tres
Normal file
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|
|||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bpikku6t3gxi5"]
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bpikku6t3gxi5"]
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||||||
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||||||
[ext_resource type="Texture2D" uid="uid://f4wl8ciiia24" path="res://textures/white.png" id="1_4040b"]
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[ext_resource type="Texture2D" uid="uid://f4wl8ciiia24" path="res://materials/white.png" id="1_4040b"]
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|
||||||
[resource]
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[resource]
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||||||
albedo_texture = ExtResource("1_4040b")
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albedo_texture = ExtResource("1_4040b")
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metallic_specular = 0.36
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metallic_specular = 0.36
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||||||
roughness = 0.63
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roughness = 0.63
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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BIN
materials/white_bricks.jpg
Normal file
After Width: | Height: | Size: 5.5 KiB |
34
materials/white_bricks.jpg.import
Normal file
@ -0,0 +1,34 @@
|
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|
[remap]
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||||||
|
importer="texture"
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type="CompressedTexture2D"
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|
uid="uid://velv50ua1m5o"
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|
path="res://.godot/imported/white_bricks.jpg-d44314f61a12d1d0a2ea522786a9b975.ctex"
|
||||||
|
metadata={
|
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|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://materials/white_bricks.jpg"
|
||||||
|
dest_files=["res://.godot/imported/white_bricks.jpg-d44314f61a12d1d0a2ea522786a9b975.ctex"]
|
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|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
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||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
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||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
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|
compress/channel_pack=0
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|
mipmaps/generate=true
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|
mipmaps/limit=-1
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|
roughness/mode=0
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|
roughness/src_normal=""
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|
process/fix_alpha_border=true
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|
process/premult_alpha=false
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||||||
|
process/normal_map_invert_y=false
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||||||
|
process/hdr_as_srgb=false
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||||||
|
process/hdr_clamp_exposure=false
|
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|
process/size_limit=0
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detect_3d/compress_to=1
|
17
materials/white_bricks.tres
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cjsefst00ahif"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://brnl2ayqawper" path="res://materials/white_bricks/white_bricks_albedo.jpg" id="1_8ddbr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://4fwec3m1o8nj" path="res://materials/white_bricks/white_bricks_ao.jpg" id="2_x5ntf"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://deki4y2yd0v2d" path="res://materials/white_bricks/white_bricks_normal.jpg" id="4_pmu04"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://diphkaj2hby8f" path="res://materials/white_bricks/white_bricks_roughness.jpg" id="5_d3sgj"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
albedo_texture = ExtResource("1_8ddbr")
|
||||||
|
metallic_specular = 0.0
|
||||||
|
roughness_texture = ExtResource("5_d3sgj")
|
||||||
|
normal_enabled = true
|
||||||
|
normal_texture = ExtResource("4_pmu04")
|
||||||
|
ao_enabled = true
|
||||||
|
ao_texture = ExtResource("2_x5ntf")
|
||||||
|
texture_filter = 5
|
||||||
|
disable_receive_shadows = true
|
BIN
materials/white_bricks/white_bricks_albedo.jpg
Normal file
After Width: | Height: | Size: 1.2 MiB |
35
materials/white_bricks/white_bricks_albedo.jpg.import
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://brnl2ayqawper"
|
||||||
|
path.s3tc="res://.godot/imported/white_bricks_albedo.jpg-30ef4a17b8b5df985d84501d9949fb19.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://materials/white_bricks/white_bricks_albedo.jpg"
|
||||||
|
dest_files=["res://.godot/imported/white_bricks_albedo.jpg-30ef4a17b8b5df985d84501d9949fb19.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|