[configuration] entry_symbol = "godot_jolt_main" compatibility_minimum = "4.3" compatibility_maximum = "4.3" [libraries] windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll" windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll" windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll" windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll" linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so" linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so" linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so" linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so" macos.release.single = "macos/godot-jolt_macos.framework" macos.debug.single = "macos/godot-jolt_macos_editor.framework" ios.release.single = "ios/godot-jolt_ios.framework" ios.debug.single = "ios/godot-jolt_ios_editor.framework" android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so" android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so" android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so" android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so" android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so" android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so" android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so" android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so"