[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://bdji3873bg32h"] [ext_resource type="Script" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"] [resource] script = ExtResource("1_62t8m") spawn_type = 0 origin_type = 0 build_visuals = true use_in_baked_light = true shadow_casting_setting = 1 build_occlusion = true render_layers = 1 collision_shape_type = 1 collision_layer = 1 collision_mask = 0 collision_priority = 1.0 collision_shape_margin = 0.04 classname = "worldspawn" description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes." func_godot_internal = false base_classes = Array[Resource]([]) class_properties = {} class_property_descriptions = {} meta_properties = { "color": Color(0.8, 0.8, 0.8, 1) } node_class = "StaticBody3D" name_property = ""