[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://ch3e0dix85uhb"] [ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_ar63x"] [ext_resource type="Script" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_lhb87"] [resource] script = ExtResource("2_lhb87") spawn_type = 2 origin_type = 0 build_visuals = true use_in_baked_light = true shadow_casting_setting = 1 build_occlusion = false render_layers = 1 collision_shape_type = 0 collision_layer = 1 collision_mask = 1 collision_priority = 1.0 collision_shape_margin = 0.04 classname = "func_detail_illusionary" description = "Static geometry with no collision. Builds a Node3D with a MeshInstance3D. Does not occlude other VisualInstance3D nodes." func_godot_internal = false base_classes = Array[Resource]([ExtResource("1_ar63x")]) class_properties = {} class_property_descriptions = {} meta_properties = { "color": Color(0.8, 0.8, 0.8, 1) } node_class = "Node3D" name_property = ""