[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bfxaaqdjgwv8b"] [ext_resource type="Shader" path="res://materials/building_block.gdshader" id="1_dis1h"] [resource] render_priority = 1 shader = ExtResource("1_dis1h") shader_parameter/albedo = Color(0.276387, 0.574926, 0.813629, 0.54902) shader_parameter/roughness = 0.533 shader_parameter/specular = 0.45 shader_parameter/metallic = null shader_parameter/uv1_scale = Vector3(1, 1, 1) shader_parameter/uv1_offset = null