# Autogenerated (look at the end of the file for manual additions):

# Created by https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=unity,visualstudiocode

### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# Autogenerated files
InitTestScene*.unity.meta
InitTestScene*.unity


### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

### VisualStudioCode Patch ###
# Ignore all local history of files
.history

# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode

# Manual changes:

# VS code configurations
/.vscode/

# Local development scenes / assets
/[Aa]ssets/[Dd]eveloper/
/[Aa]ssets/[Dd]eveloper.meta

# Blender autosaves
*.blend1
*.blend2
*.blend3

# Ignore the github/unity plugin
Assets/Plugins*
