quakeball/Assets/Scripts/Networking/Packets/SpawnPckt.cs

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using UnityEngine;
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class SpawnPckt : Packet {
public ulong PlayerId;
public Vector3 Location;
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public bool IsInitial;
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public SpawnPckt() { }
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public SpawnPckt(Vector3 location, ulong id = 0, bool isinitial = true) {
PlayerId = id;
Location = location;
IsInitial = isinitial;
}
public override void Read(ByteBuffer buffer) {
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Location = buffer.ReadVector3();
PlayerId = buffer.ReadULong();
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IsInitial = buffer.ReadBool();
}
public override void Write(ByteBuffer buffer) {
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buffer.Write(Location);
buffer.Write(PlayerId);
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buffer.Write(IsInitial);
}
}
public class SelfIdentPckt : Packet {
public ulong PlayerId;
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
}
}
}