30 lines
838 B
C#
30 lines
838 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using NeonTea.Quakeball.Net.Endpoint;
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namespace NeonTea.Quakeball.Net {
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public class CanvasInput : MonoBehaviour {
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public Button Host;
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public Button Join;
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public InputField HostAddr;
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public InputField Port;
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void Start() {
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Host.onClick.AddListener(() => {
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//Destroy(Join.gameObject);
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//Host.interactable = false;
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Network.Singleton.Start(new Server(), "0.0.0.0", 8080);
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});
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Join.onClick.AddListener(() => {
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//Destroy(Host.gameObject);
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//Join.interactable = false;
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Network.Singleton.Start(new Client(), "127.0.0.1", 8080);
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});
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}
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}
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}
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