quakeball/Assets/Scripts/Player/MoveStyle.cs

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2020-08-02 02:52:38 +02:00
using UnityEngine;
namespace NeonTea.Quakeball.Player {
/// <summary>Different modes of transportation.</summary>
[CreateAssetMenu(fileName = "Moving", menuName = "Quakeball/MoveStyle")]
public class MoveStyle : ScriptableObject {
/// <summary>The target velocity to accelerate towards.</summary>
public float TargetVelocity;
/// <summary>When decelerating, the speed at which the deceleration no longer decelerates.</summary>
public float StopVelocity;
/// <summary>The acceleration coefficient. Higher values mean faster acceleration.</summary>
public float Acceleration;
/// <summary>The acceleration coefficient in air. Higher values mean faster acceleration.</summary>
public float AirAcceleration;
/// <summary>The friction coefficient. Higher values mean faster slowdown, should be less than or equal to <c>Acceleration</c>.</summary>
public float Friction;
/// <summary>The friction coefficient in air. Higher values mean faster slowdown, should be less than or equal to <c>Acceleration</c>.</summary>
public float AirFriction;
/// <summary>The velocity that the player jumps in this style.</summary>
public float JumpVelocity;
/// <summary>Degrees that the player leans when moving sideways in this style.</summary>
public float LeanDegrees;
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}
}