21 lines
583 B
C#
21 lines
583 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeonTea.Quakeball.Util {
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public static class TransformUtil {
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public static Transform FindChildWithName(Transform t, string name) {
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if (t.name == name) {
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return t;
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}
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for (int i = 0; i < t.childCount; i++) {
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Transform child = FindChildWithName(t.GetChild(i), name);
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if (child != null) {
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return child;
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}
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}
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return null;
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}
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}
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}
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