2020-08-05 03:21:04 +02:00
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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2020-08-02 20:32:30 +02:00
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using NeonTea.Quakeball.Net.Peers;
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2020-08-02 02:50:01 +02:00
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using System.Threading;
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namespace NeonTea.Quakeball.Net {
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2020-08-02 20:32:30 +02:00
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public class Net {
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public static Net Singleton = new Net();
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2020-08-05 03:21:04 +02:00
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private static byte[] FP = new byte[] { 0xFF, 0xF7 };
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2020-08-02 02:50:01 +02:00
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2020-08-05 03:21:04 +02:00
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public Peer Peer;
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2020-08-02 02:50:01 +02:00
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2020-08-05 03:21:04 +02:00
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public void StartClient(string address, int port, PeerMessageListener listener) {
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if (Peer != null) {
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2020-08-02 02:50:01 +02:00
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Debug.Log("Can not start multiple endpoints at once! Use Server if multiple connections are required.");
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return;
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}
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2020-08-05 03:21:04 +02:00
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Peer = new Peer(FP);
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Peer.MessageListener = listener;
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Peer.Start(0);
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byte ident = Peer.RegisterProtocol(new TestProtocol());
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Peer.Connect(address, port, ident);
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2020-08-02 02:50:01 +02:00
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}
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2020-08-05 03:21:04 +02:00
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public void StartServer(string address, int port, PeerMessageListener listener) {
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if (Peer != null) {
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Debug.Log("Can not start multiple endpoints at once! Use Server if multiple connections are required.");
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return;
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}
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Peer = new Peer(FP);
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Peer.MessageListener = listener;
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Peer.Start(port);
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Peer.RegisterProtocol(new TestProtocol());
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Peer.StartListen(address, port);
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}
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public void Stop() {
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if (Peer != null) {
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Peer.Stop();
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Peer.MessageListener.Message("Stopping");
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Peer = null;
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2020-08-02 20:32:30 +02:00
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}
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2020-08-02 02:50:01 +02:00
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}
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2020-08-05 03:21:04 +02:00
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static void Quit() {
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Singleton.Stop();
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}
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[RuntimeInitializeOnLoadMethod]
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static void RunOnStart() {
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Application.quitting += Quit;
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}
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2020-08-02 02:50:01 +02:00
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}
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}
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