19 lines
601 B
C#
19 lines
601 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeonTea.Quakeball.Util {
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public class RenderTextureSetter : MonoBehaviour {
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public RenderTexture RenderTextureToCopy;
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public Camera Camera;
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public MeshRenderer Renderer;
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public int MaterialIndex;
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private void Awake() {
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RenderTexture RenderTexture = new RenderTexture(RenderTextureToCopy);
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Camera.targetTexture = RenderTexture;
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Renderer.materials[MaterialIndex].SetTexture("Texture2D_471BDC5", RenderTexture);
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}
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}
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}
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