quakeball/ProjectSettings/TimeManager.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
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Fixed Timestep: 0.016
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Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
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Maximum Particle Timestep: 0.0333333