quakeball/.gitignore

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2020-08-01 22:27:49 +02:00
# Autogenerated (look at the end of the file for manual additions):
# Created by https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=unity,visualstudiocode
### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Autogenerated files
InitTestScene*.unity.meta
InitTestScene*.unity
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode
# Manual changes:
# VS code configurations
/.vscode/
# Local development scenes / assets
/[Aa]ssets/[Dd]eveloper/
/[Aa]ssets/[Dd]eveloper.meta
2020-08-03 00:02:17 +02:00
# Lightmaps are too big to always commit
# Manually include textures later, e.g. !/Assets/Textures/*.png
*.exr*
*.png*
LightingData.asset*