Add teams, make team spawns and do some reorganizing

This commit is contained in:
Sofia 2020-08-10 02:57:33 +03:00
parent 5217a351d1
commit 0430badc00
21 changed files with 511 additions and 125 deletions

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8
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@ -0,0 +1,67 @@
using UnityEngine;
using System.Collections.Generic;
using NeonTea.Quakeball.Networking.Instances;
using NeonTea.Quakeball.Networking;
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Game {
public class GameMaster {
private NetInstance Instance;
public GameMode GameMode;
public Dictionary<Team, List<ulong>> Players = new Dictionary<Team, List<ulong>>();
public GameMaster() {
Instance = Net.Singleton.Instance;
GameMode = GameMode.TeamPlay;
Players[Team.FreeForAll] = new List<ulong>();
Players[Team.Sun] = new List<ulong>();
Players[Team.Moon] = new List<ulong>();
}
public void PlayerJoined(NetPlayer player) {
Team team = Team.FreeForAll;
if (GameMode == GameMode.TeamPlay) {
if (Players[Team.Sun].Count > Players[Team.Moon].Count) {
team = Team.Sun;
} else {
team = Team.Moon;
}
}
Players[Team.Sun].Add(player.Id);
player.Team = team;
}
public void PlayerLeft(NetPlayer player) {
Players[player.Team].Remove(player.Id);
}
public Vector3 GetSpawn(NetPlayer player) {
string Tag = "Respawn";
switch (player.Team) {
case Team.Sun:
Tag = "SunRespawn";
break;
case Team.Moon:
Tag = "MoonRespawn";
break;
}
GameObject[] spawnPoints = GameObject.FindGameObjectsWithTag(Tag);
return spawnPoints[Random.Range(0, spawnPoints.Length)].transform.position;
}
}
public enum GameMode {
TeamPlay = 0,
FreeForAll = 1,
}
public enum Team {
FreeForAll = 0,
Sun = 1,
Moon = 2,
}
}

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@ -20,6 +20,8 @@ namespace NeonTea.Quakeball.Networking {
RegisterPacket(typeof(HelloPckt));
RegisterPacket(typeof(PingPckt));
RegisterPacket(typeof(PingListPckt));
RegisterPacket(typeof(ReadyPckt));
RegisterPacket(typeof(PlayerInitPckt));
RegisterPacket(typeof(SpawnPckt));
RegisterPacket(typeof(SelfIdentPckt));
RegisterPacket(typeof(NicknamePckt));

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@ -83,37 +83,47 @@ namespace NeonTea.Quakeball.Networking.Instances {
if (packet is SelfIdentPckt) {
SelfIdentPckt ident = (SelfIdentPckt)packet;
LocalPlayer.Id = ident.PlayerId;
LocalPlayer.Team = ident.Team;
LocalPlayer.Controlled.NetId = LocalPlayer.Id;
AddPlayer(LocalPlayer);
SelfIdentified = true;
NicknamePckt nickpckt = new NicknamePckt(LocalPlayer.Nick);
Peer.SendReliable(Server.uid, nickpckt);
Peer.SendReliableLater(Server.uid, nickpckt);
SpawnPckt spawn = new SpawnPckt(LocalPlayer.Controlled.transform.position);
Peer.SendReliableLater(Server.uid, spawn);
ReadyPckt ready = new ReadyPckt();
Peer.SendReliable(Server.uid, ready);
} else if (packet is NicknamePckt) {
NicknamePckt nick = (NicknamePckt)packet;
if (nick.PlayerId != LocalPlayer.Id) {
if (!Players.ContainsKey(nick.PlayerId)) {
NetPlayer player = new NetPlayer(nick.PlayerId);
AddPlayer(player);
}
Players[nick.PlayerId].Nick = nick.Nick;
}
} else if (packet is SpawnPckt) {
SpawnPckt spawn = (SpawnPckt)packet;
if (spawn.PlayerId == LocalPlayer.Id && spawn.IsInitial) {
return; // Ignore, it's their own.
}
if (spawn.IsInitial) {
Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
Players[spawn.PlayerId].Controlled = obj;
Debug.Log("Got spawn!");
if (spawn.PlayerId == LocalPlayer.Id) {
HandlePlayerRespawn(spawn.PlayerId, spawn.Location);
} else {
Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
Players[spawn.PlayerId].Controlled = obj;
}
} else if (Players[spawn.PlayerId].Controlled.IsDead) {
if (Players.ContainsKey(spawn.PlayerId)) {
HandlePlayerRespawn(spawn.PlayerId, spawn.Location);
}
}
} else if (packet is PlayerInitPckt) {
PlayerInitPckt init = (PlayerInitPckt)packet;
if (Players.ContainsKey(conn.uid)) {
return; // Got the same init twice
}
NetPlayer player = new NetPlayer(init.PlayerId);
player.Nick = init.NicknamePckt.Nick;
player.Team = init.Team;
Player obj = Net.SpawnPlayer(init.SpawnPckt.Location).GetComponent<Player>();
player.Controlled = obj;
AddPlayer(player);
} else if (packet is DeadPckt) {
DeadPckt dead = (DeadPckt)packet;
if (Players.ContainsKey(dead.DeadPlayerId)) {

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using NeonTea.Quakeball.Networking.Packets;
using NeonTea.Quakeball.Players;
using NeonTea.Quakeball.Game;
using NeonTea.Quakeball.Interface;
using NeonTea.Quakeball.TeaNet.Peers;
using NeonTea.Quakeball.TeaNet.Packets;
@ -18,6 +19,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
private float LastSentPing;
public static float PingInterval = 1;
public GameMaster GameMaster;
public Server() {
LocalPlayer = new NetPlayer(ulong.MaxValue);
}
@ -35,10 +38,14 @@ namespace NeonTea.Quakeball.Networking.Instances {
Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
GameMaster = new GameMaster();
Player obj = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
LocalPlayer.Controlled = obj;
LocalPlayer.Nick = nick;
AddPlayer(LocalPlayer);
PlayerJoined(LocalPlayer);
}
public override void OnStop() {
@ -59,42 +66,55 @@ namespace NeonTea.Quakeball.Networking.Instances {
if (p.Controlled == null) { // Not yet initialized, sending later.
continue;
}
NicknamePckt nick = new NicknamePckt(p.Nick, p.Id);
Peer.SendReliableLater(conn.uid, nick);
NicknamePckt nick = new NicknamePckt(p.Nick, p.Id);
SpawnPckt spawn = new SpawnPckt(p.Controlled.transform.position, p.Id);
Peer.SendReliableLater(conn.uid, spawn);
PlayerInitPckt init = new PlayerInitPckt(p.Id, p.Team, nick, spawn);
Peer.SendReliableLater(conn.uid, init);
}
NetPlayer RemotePlayer = new NetPlayer(PlayerIdCounter++);
GameMaster.PlayerJoined(RemotePlayer);
AddPlayer(RemotePlayer);
SelfIdentPckt ident = new SelfIdentPckt();
ident.PlayerId = RemotePlayer.Id;
SelfIdentPckt ident = new SelfIdentPckt(RemotePlayer.Id, RemotePlayer.Team);
Peer.SendReliable(conn.uid, ident);
}
public override void Disconnected(Connection conn) {
Terminal.Singleton.Println($"{conn.uid} Disconnected: {conn.ClosingReason}");
if (Players.ContainsKey(conn.uid)) {
GameObject.Destroy(Players[conn.uid].Controlled.gameObject);
RemovePlayer(Players[conn.uid]);
NetPlayer player = Players[conn.uid];
GameMaster.PlayerLeft(player);
GameObject.Destroy(player.Controlled.gameObject);
RemovePlayer(player);
}
}
public void PlayerJoined(NetPlayer player) {
NicknamePckt nick = new NicknamePckt(player.Nick, player.Id);
SpawnPckt spawn = new SpawnPckt(player.Controlled.transform.position, player.Id);
PlayerInitPckt init = new PlayerInitPckt(player.Id, player.Team, nick, spawn);
SendReliableToAll(init, except: spawn.PlayerId);
}
public override void Handle(Connection conn, Packet packet) {
if (packet is NicknamePckt) {
if (packet is ReadyPckt) {
Debug.Log("Got ready!");
if (Players[conn.uid].Controlled == null) {
NetPlayer player = Players[conn.uid];
Player obj = Net.SpawnPlayer(GameMaster.GetSpawn(player)).GetComponent<Player>();
player.Controlled = obj;
SpawnPckt spawn = new SpawnPckt(obj.transform.position, player.Id);
Peer.SendReliable(conn.uid, spawn);
PlayerJoined(player);
}
} else if (packet is NicknamePckt) {
NicknamePckt nick = (NicknamePckt)packet;
Players[conn.uid].Nick = nick.Nick;
nick.PlayerId = conn.uid;
SendReliableToAll(nick);
} else if (packet is SpawnPckt) {
SpawnPckt spawn = (SpawnPckt)packet;
if (Players[conn.uid].Controlled == null && spawn.IsInitial) {
Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
Players[conn.uid].Controlled = obj;
spawn = new SpawnPckt(obj.transform.position, conn.uid);
SendReliableToAll(spawn, except: spawn.PlayerId);
}
} else if (packet is PlayerUpdatePckt) {
PlayerUpdatePckt updatePckt = (PlayerUpdatePckt)packet;
HandleUpdatePckt(conn.uid, updatePckt);
@ -219,7 +239,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
}
public void HandlePlayerRespawn(ulong uid) {
Vector3 point = GameObject.FindGameObjectWithTag("Respawn").transform.position;
Vector3 point = GameMaster.GetSpawn(Players[uid]);
Players[uid].Controlled.Respawn(point);
SpawnPckt spawn = new SpawnPckt(point, uid, false);
SendReliableToAll(spawn);

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@ -1,4 +1,5 @@
using UnityEngine;
using NeonTea.Quakeball.Game;
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Networking {
@ -25,6 +26,7 @@ namespace NeonTea.Quakeball.Networking {
}
}
public string Nick;
public Team Team = Team.FreeForAll;
public bool Unsynced = false;
public float Ping = 0;

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@ -0,0 +1,25 @@
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class DeadPckt : Packet {
public ulong DeadPlayerId;
public ulong KillerPlayerId;
public DeadPckt() { }
public DeadPckt(ulong deadid, ulong killerid) {
DeadPlayerId = deadid;
KillerPlayerId = killerid;
}
public override void Read(ByteBuffer buffer) {
DeadPlayerId = buffer.ReadULong();
KillerPlayerId = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(DeadPlayerId);
buffer.Write(KillerPlayerId);
}
}
}

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@ -1,17 +1,27 @@
using UnityEngine;
using NeonTea.Quakeball.Game;
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class SelfIdentPckt : Packet {
public ulong PlayerId;
public Team Team;
public SelfIdentPckt() { }
public SelfIdentPckt(ulong id, Team team) {
PlayerId = id;
Team = team;
}
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
Team = (Team)buffer.Read();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
buffer.Write((byte)Team);
}
}

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@ -36,39 +36,4 @@ namespace NeonTea.Quakeball.Networking.Packets {
}
}
}
public class MultipleSyncsPckt : Packet {
public List<PlayerSyncPacket> Syncs = new List<PlayerSyncPacket>();
public MultipleSyncsPckt() { }
public MultipleSyncsPckt(List<NetPlayer> players) {
foreach (NetPlayer p in players) {
if (p.Controlled == null) {
continue;
}
PlayerSyncPacket pckt = p.Controlled.CreateSyncPacket(p.Id, p.Unsynced);
p.Unsynced = false;
Syncs.Add(pckt);
}
}
public override void Read(ByteBuffer buffer) {
Syncs.Clear();
int count = buffer.ReadInt();
for (int i = 0; i < count; i++) {
PlayerSyncPacket pckt = new PlayerSyncPacket();
pckt.Read(buffer);
Syncs.Add(pckt);
}
}
public override void Write(ByteBuffer buffer) {
buffer.Write(Syncs.Count);
foreach (PlayerSyncPacket p in Syncs) {
p.Write(buffer);
}
}
}
}

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@ -0,0 +1,40 @@
using NeonTea.Quakeball.TeaNet.Packets;
using System.Collections.Generic;
namespace NeonTea.Quakeball.Networking.Packets {
public class MultipleSyncsPckt : Packet {
public List<PlayerSyncPacket> Syncs = new List<PlayerSyncPacket>();
public MultipleSyncsPckt() { }
public MultipleSyncsPckt(List<NetPlayer> players) {
foreach (NetPlayer p in players) {
if (p.Controlled == null) {
continue;
}
PlayerSyncPacket pckt = p.Controlled.CreateSyncPacket(p.Id, p.Unsynced);
p.Unsynced = false;
Syncs.Add(pckt);
}
}
public override void Read(ByteBuffer buffer) {
Syncs.Clear();
int count = buffer.ReadInt();
for (int i = 0; i < count; i++) {
PlayerSyncPacket pckt = new PlayerSyncPacket();
pckt.Read(buffer);
Syncs.Add(pckt);
}
}
public override void Write(ByteBuffer buffer) {
buffer.Write(Syncs.Count);
foreach (PlayerSyncPacket p in Syncs) {
p.Write(buffer);
}
}
}
}

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@ -0,0 +1,43 @@
using NeonTea.Quakeball.Game;
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class PlayerInitPckt : Packet {
public ulong PlayerId;
public Team Team;
public SpawnPckt SpawnPckt;
public NicknamePckt NicknamePckt;
public PlayerInitPckt() { }
public PlayerInitPckt(ulong id, Team team, NicknamePckt nickname, SpawnPckt spawn) {
PlayerId = id;
Team = team;
NicknamePckt = nickname;
SpawnPckt = spawn;
}
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
Team = (Team)buffer.Read();
SpawnPckt = new SpawnPckt();
SpawnPckt.Read(buffer);
NicknamePckt = new NicknamePckt();
NicknamePckt.Read(buffer);
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
buffer.Write((byte)Team);
SpawnPckt.Write(buffer);
NicknamePckt.Write(buffer);
}
}
public class ReadyPckt : Packet {
public override void Read(ByteBuffer buffer) { }
public override void Write(ByteBuffer buffer) { }
}
}

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@ -0,0 +1,34 @@
using UnityEngine;
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class PlayerSyncPacket : Packet {
public ulong PlayerId;
public bool Unsynced;
public Vector3 Location;
public Vector3 GroundVelocity;
public PlayerSyncPacket() { }
public PlayerSyncPacket(ulong id, bool unsynced, Vector3 location, Vector3 groundVelocity) {
PlayerId = id;
Unsynced = unsynced;
Location = location;
GroundVelocity = groundVelocity;
}
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
Unsynced = buffer.ReadBool();
Location = buffer.ReadVector3();
GroundVelocity = buffer.ReadVector3();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
buffer.Write(Unsynced);
buffer.Write(Location);
buffer.Write(GroundVelocity);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e9142bdd9611dcb44ad5fedeccf38892
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -37,34 +37,4 @@ namespace NeonTea.Quakeball.Networking.Packets {
buffer.Write(Yaw);
}
}
public class PlayerSyncPacket : Packet {
public ulong PlayerId;
public bool Unsynced;
public Vector3 Location;
public Vector3 GroundVelocity;
public PlayerSyncPacket() { }
public PlayerSyncPacket(ulong id, bool unsynced, Vector3 location, Vector3 groundVelocity) {
PlayerId = id;
Unsynced = unsynced;
Location = location;
GroundVelocity = groundVelocity;
}
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
Unsynced = buffer.ReadBool();
Location = buffer.ReadVector3();
GroundVelocity = buffer.ReadVector3();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
buffer.Write(Unsynced);
buffer.Write(Location);
buffer.Write(GroundVelocity);
}
}
}

View File

@ -28,26 +28,4 @@ namespace NeonTea.Quakeball.Networking.Packets {
buffer.Write(IsInitial);
}
}
public class DeadPckt : Packet {
public ulong DeadPlayerId;
public ulong KillerPlayerId;
public DeadPckt() { }
public DeadPckt(ulong deadid, ulong killerid) {
DeadPlayerId = deadid;
KillerPlayerId = killerid;
}
public override void Read(ByteBuffer buffer) {
DeadPlayerId = buffer.ReadULong();
KillerPlayerId = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(DeadPlayerId);
buffer.Write(KillerPlayerId);
}
}
}

View File

@ -8,6 +8,8 @@ TagManager:
- RemotePlayer
- Net
- DeadScreen
- MoonRespawn
- SunRespawn
layers:
- Default
- TransparentFX