Fix RemotePlayer npe
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@ -26,7 +26,7 @@ namespace NeonTea.Quakeball.Player {
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}
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private void Update() {
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if (Time.time - LastUpdateTime >= 1f / Player.UpdateFrequency) {
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if (Time.time - LastUpdateTime >= 1f / Player.UpdateFrequency && QueuedPckt != null) {
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ProcessPacket(ref QueuedPckt);
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}
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}
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