Make Hit send source, and add splashes

This commit is contained in:
Sofia 2020-08-08 10:08:10 +03:00
parent 1562209504
commit 0a3ba11688
9 changed files with 149 additions and 20 deletions

1
.gitignore vendored
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@ -102,4 +102,5 @@ InitTestScene*.unity
LightingData.asset*
# Sprites
!/[Aa]ssets/[Gg]raphics/[Ss]plashes/**/*
!/[Aa]ssets/[Gg]raphics/[Ss]prites/**/*

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@ -15,13 +15,19 @@ namespace NeonTea.Quakeball.Networking.Instances {
private Connection Server;
private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
private NetPlayer LocalPlayer;
private bool SelfIdentified = false;
public float Ping { get; private set; }
private float LastPingReceived;
private byte LastPingIdent;
public Client() {
Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
public override void Start(string address, int port, PeerMessageListener listener) {
if (Peer.Running) {
return;
@ -31,11 +37,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
Peer.Start(0);
byte ident = Peer.RegisterProtocol(new GameProtocol(this));
Peer.Connect(address, port, ident);
Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
public override void OnStop() {
@ -130,7 +131,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
} else if (packet is HitPckt) {
HitPckt hit = (HitPckt)packet;
if (Players[hit.Target].Controlled != null) {
Players[hit.Target].Controlled.Hit();
Players[hit.Target].Controlled.Hit(hit.Source);
}
}
}

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@ -13,6 +13,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
public Peer Peer;
public List<ulong> Connections = new List<ulong>();
public NetPlayer LocalPlayer;
public NetInstance() {
Peer = new Peer(Fingerprint);
}

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@ -16,12 +16,14 @@ namespace NeonTea.Quakeball.Networking.Instances {
public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
private ulong PlayerIdCounter;
private NetPlayer LocalPlayer = new NetPlayer(ulong.MaxValue);
private byte LastPingIdent;
private float LastSentPing;
public static float PingInterval = 1;
public Server() {
LocalPlayer = new NetPlayer(ulong.MaxValue);
}
public override void Start(string address, int port, PeerMessageListener listener) {
if (Peer.Running) {
return;
@ -201,8 +203,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
SendUnreliableToAll(pckt);
}
public void SendHit(ulong id) {
HitPckt hit = new HitPckt(id);
public void SendHit(ulong source, ulong target) {
HitPckt hit = new HitPckt(source, target);
SendReliableToAll(hit);
}

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@ -4,16 +4,22 @@ using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class HitPckt : Packet {
public ulong Source;
public ulong Target;
public HitPckt() { }
public HitPckt(ulong id) { Target = id; }
public HitPckt(ulong source, ulong target) {
Source = source;
Target = target;
}
public override void Read(ByteBuffer buffer) {
Source = buffer.ReadULong();
Target = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(Source);
buffer.Write(Target);
}
}

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@ -60,11 +60,6 @@ namespace NeonTea.Quakeball.Players {
transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2]));
return true;
}, "tp x y z - Teleports the local player to the specified coordinates.");
Terminal.Singleton.RegisterCommand("hit", args => {
Player.Hit();
return true;
});
}
private void Update() {

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@ -179,8 +179,8 @@ namespace NeonTea.Quakeball.Players {
}
if (Player != null) {
if (Net.Singleton.Instance is Server) {
((Server)Net.Singleton.Instance).SendHit(Player.NetId);
Player.Hit();
((Server)Net.Singleton.Instance).SendHit(NetId, Player.NetId);
Player.Hit(NetId);
}
}
break;
@ -194,10 +194,14 @@ namespace NeonTea.Quakeball.Players {
AudioSource.PlayOneShot(RaygunAudio);
}
public void Hit() {
public void Hit(ulong sourceUid) {
if (Net.Singleton.Instance is Server) {
((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId);
}
bool IsLocal = true;
if (Net.Singleton.Instance != null) {
IsLocal = Net.Singleton.Instance.LocalPlayer.Id == sourceUid;
}
Debug.Log("I was hit! Aaagh!");
Splatter.Play();
}