Make Hit send source, and add splashes
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@ -102,4 +102,5 @@ InitTestScene*.unity
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LightingData.asset*
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LightingData.asset*
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# Sprites
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# Sprites
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!/[Aa]ssets/[Gg]raphics/[Ss]plashes/**/*
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!/[Aa]ssets/[Gg]raphics/[Ss]prites/**/*
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!/[Aa]ssets/[Gg]raphics/[Ss]prites/**/*
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BIN
Assets/Graphics/Splashes/NeonTea.png
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BIN
Assets/Graphics/Splashes/NeonTea.png
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Binary file not shown.
After Width: | Height: | Size: 25 KiB |
118
Assets/Graphics/Splashes/NeonTea.png.meta
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118
Assets/Graphics/Splashes/NeonTea.png.meta
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@ -0,0 +1,118 @@
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 2
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mipBias: -100
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wrapU: 1
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wrapV: 1
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wrapW: -1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,13 +15,19 @@ namespace NeonTea.Quakeball.Networking.Instances {
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private Connection Server;
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private Connection Server;
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private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
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private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
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private NetPlayer LocalPlayer;
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private bool SelfIdentified = false;
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private bool SelfIdentified = false;
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public float Ping { get; private set; }
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public float Ping { get; private set; }
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private float LastPingReceived;
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private float LastPingReceived;
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private byte LastPingIdent;
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private byte LastPingIdent;
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public Client() {
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Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
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LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
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LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
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}
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public override void Start(string address, int port, PeerMessageListener listener) {
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public override void Start(string address, int port, PeerMessageListener listener) {
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if (Peer.Running) {
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if (Peer.Running) {
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return;
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return;
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@ -31,11 +37,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
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Peer.Start(0);
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Peer.Start(0);
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byte ident = Peer.RegisterProtocol(new GameProtocol(this));
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byte ident = Peer.RegisterProtocol(new GameProtocol(this));
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Peer.Connect(address, port, ident);
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Peer.Connect(address, port, ident);
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Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
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LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
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LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
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}
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}
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public override void OnStop() {
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public override void OnStop() {
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@ -130,7 +131,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
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} else if (packet is HitPckt) {
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} else if (packet is HitPckt) {
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HitPckt hit = (HitPckt)packet;
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HitPckt hit = (HitPckt)packet;
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if (Players[hit.Target].Controlled != null) {
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if (Players[hit.Target].Controlled != null) {
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Players[hit.Target].Controlled.Hit();
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Players[hit.Target].Controlled.Hit(hit.Source);
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}
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}
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}
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}
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}
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}
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@ -13,6 +13,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
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public Peer Peer;
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public Peer Peer;
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public List<ulong> Connections = new List<ulong>();
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public List<ulong> Connections = new List<ulong>();
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public NetPlayer LocalPlayer;
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public NetInstance() {
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public NetInstance() {
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Peer = new Peer(Fingerprint);
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Peer = new Peer(Fingerprint);
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}
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}
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@ -16,12 +16,14 @@ namespace NeonTea.Quakeball.Networking.Instances {
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public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
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public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
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private ulong PlayerIdCounter;
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private ulong PlayerIdCounter;
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private NetPlayer LocalPlayer = new NetPlayer(ulong.MaxValue);
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private byte LastPingIdent;
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private byte LastPingIdent;
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private float LastSentPing;
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private float LastSentPing;
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public static float PingInterval = 1;
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public static float PingInterval = 1;
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public Server() {
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LocalPlayer = new NetPlayer(ulong.MaxValue);
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}
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public override void Start(string address, int port, PeerMessageListener listener) {
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public override void Start(string address, int port, PeerMessageListener listener) {
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if (Peer.Running) {
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if (Peer.Running) {
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return;
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return;
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@ -201,8 +203,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
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SendUnreliableToAll(pckt);
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SendUnreliableToAll(pckt);
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}
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}
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public void SendHit(ulong id) {
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public void SendHit(ulong source, ulong target) {
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HitPckt hit = new HitPckt(id);
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HitPckt hit = new HitPckt(source, target);
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SendReliableToAll(hit);
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SendReliableToAll(hit);
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}
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}
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@ -4,16 +4,22 @@ using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Packets {
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namespace NeonTea.Quakeball.Networking.Packets {
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public class HitPckt : Packet {
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public class HitPckt : Packet {
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public ulong Source;
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public ulong Target;
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public ulong Target;
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public HitPckt() { }
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public HitPckt() { }
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public HitPckt(ulong id) { Target = id; }
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public HitPckt(ulong source, ulong target) {
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Source = source;
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Target = target;
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}
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public override void Read(ByteBuffer buffer) {
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public override void Read(ByteBuffer buffer) {
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Source = buffer.ReadULong();
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Target = buffer.ReadULong();
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Target = buffer.ReadULong();
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}
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}
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public override void Write(ByteBuffer buffer) {
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public override void Write(ByteBuffer buffer) {
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buffer.Write(Source);
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buffer.Write(Target);
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buffer.Write(Target);
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}
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}
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}
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}
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@ -60,11 +60,6 @@ namespace NeonTea.Quakeball.Players {
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transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2]));
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transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2]));
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return true;
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return true;
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}, "tp x y z - Teleports the local player to the specified coordinates.");
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}, "tp x y z - Teleports the local player to the specified coordinates.");
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Terminal.Singleton.RegisterCommand("hit", args => {
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Player.Hit();
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return true;
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});
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}
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}
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private void Update() {
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private void Update() {
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@ -179,8 +179,8 @@ namespace NeonTea.Quakeball.Players {
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}
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}
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if (Player != null) {
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if (Player != null) {
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if (Net.Singleton.Instance is Server) {
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if (Net.Singleton.Instance is Server) {
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((Server)Net.Singleton.Instance).SendHit(Player.NetId);
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((Server)Net.Singleton.Instance).SendHit(NetId, Player.NetId);
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Player.Hit();
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Player.Hit(NetId);
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}
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}
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}
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}
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break;
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break;
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@ -194,10 +194,14 @@ namespace NeonTea.Quakeball.Players {
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AudioSource.PlayOneShot(RaygunAudio);
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AudioSource.PlayOneShot(RaygunAudio);
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}
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}
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public void Hit() {
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public void Hit(ulong sourceUid) {
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if (Net.Singleton.Instance is Server) {
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if (Net.Singleton.Instance is Server) {
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((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId);
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((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId);
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}
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}
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bool IsLocal = true;
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if (Net.Singleton.Instance != null) {
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IsLocal = Net.Singleton.Instance.LocalPlayer.Id == sourceUid;
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}
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Debug.Log("I was hit! Aaagh!");
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Debug.Log("I was hit! Aaagh!");
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Splatter.Play();
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Splatter.Play();
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}
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}
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