Make Hit send source, and add splashes

This commit is contained in:
Sofia 2020-08-08 10:08:10 +03:00
parent 1562209504
commit 0a3ba11688
9 changed files with 149 additions and 20 deletions

1
.gitignore vendored
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@ -102,4 +102,5 @@ InitTestScene*.unity
LightingData.asset* LightingData.asset*
# Sprites # Sprites
!/[Aa]ssets/[Gg]raphics/[Ss]plashes/**/*
!/[Aa]ssets/[Gg]raphics/[Ss]prites/**/* !/[Aa]ssets/[Gg]raphics/[Ss]prites/**/*

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@ -0,0 +1,118 @@
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enableMipMap: 0
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fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
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externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
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grayScaleToAlpha: 0
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seamlessCubemap: 0
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textureSettings:
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lightmap: 0
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spriteMode: 1
spriteExtrude: 1
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spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
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textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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crunchedCompression: 0
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buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
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spriteSheet:
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@ -15,13 +15,19 @@ namespace NeonTea.Quakeball.Networking.Instances {
private Connection Server; private Connection Server;
private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>(); private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
private NetPlayer LocalPlayer;
private bool SelfIdentified = false; private bool SelfIdentified = false;
public float Ping { get; private set; } public float Ping { get; private set; }
private float LastPingReceived; private float LastPingReceived;
private byte LastPingIdent; private byte LastPingIdent;
public Client() {
Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
public override void Start(string address, int port, PeerMessageListener listener) { public override void Start(string address, int port, PeerMessageListener listener) {
if (Peer.Running) { if (Peer.Running) {
return; return;
@ -31,11 +37,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
Peer.Start(0); Peer.Start(0);
byte ident = Peer.RegisterProtocol(new GameProtocol(this)); byte ident = Peer.RegisterProtocol(new GameProtocol(this));
Peer.Connect(address, port, ident); Peer.Connect(address, port, ident);
Net = GameObject.FindGameObjectWithTag("Net").GetComponent<NetChaperone>();
LocalPlayer = new NetPlayer(ulong.MaxValue - 1);
LocalPlayer.Controlled = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
} }
public override void OnStop() { public override void OnStop() {
@ -130,7 +131,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
} else if (packet is HitPckt) { } else if (packet is HitPckt) {
HitPckt hit = (HitPckt)packet; HitPckt hit = (HitPckt)packet;
if (Players[hit.Target].Controlled != null) { if (Players[hit.Target].Controlled != null) {
Players[hit.Target].Controlled.Hit(); Players[hit.Target].Controlled.Hit(hit.Source);
} }
} }
} }

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@ -13,6 +13,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
public Peer Peer; public Peer Peer;
public List<ulong> Connections = new List<ulong>(); public List<ulong> Connections = new List<ulong>();
public NetPlayer LocalPlayer;
public NetInstance() { public NetInstance() {
Peer = new Peer(Fingerprint); Peer = new Peer(Fingerprint);
} }

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@ -16,12 +16,14 @@ namespace NeonTea.Quakeball.Networking.Instances {
public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>(); public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
private ulong PlayerIdCounter; private ulong PlayerIdCounter;
private NetPlayer LocalPlayer = new NetPlayer(ulong.MaxValue);
private byte LastPingIdent; private byte LastPingIdent;
private float LastSentPing; private float LastSentPing;
public static float PingInterval = 1; public static float PingInterval = 1;
public Server() {
LocalPlayer = new NetPlayer(ulong.MaxValue);
}
public override void Start(string address, int port, PeerMessageListener listener) { public override void Start(string address, int port, PeerMessageListener listener) {
if (Peer.Running) { if (Peer.Running) {
return; return;
@ -201,8 +203,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
SendUnreliableToAll(pckt); SendUnreliableToAll(pckt);
} }
public void SendHit(ulong id) { public void SendHit(ulong source, ulong target) {
HitPckt hit = new HitPckt(id); HitPckt hit = new HitPckt(source, target);
SendReliableToAll(hit); SendReliableToAll(hit);
} }

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@ -4,16 +4,22 @@ using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets { namespace NeonTea.Quakeball.Networking.Packets {
public class HitPckt : Packet { public class HitPckt : Packet {
public ulong Source;
public ulong Target; public ulong Target;
public HitPckt() { } public HitPckt() { }
public HitPckt(ulong id) { Target = id; } public HitPckt(ulong source, ulong target) {
Source = source;
Target = target;
}
public override void Read(ByteBuffer buffer) { public override void Read(ByteBuffer buffer) {
Source = buffer.ReadULong();
Target = buffer.ReadULong(); Target = buffer.ReadULong();
} }
public override void Write(ByteBuffer buffer) { public override void Write(ByteBuffer buffer) {
buffer.Write(Source);
buffer.Write(Target); buffer.Write(Target);
} }
} }

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@ -60,11 +60,6 @@ namespace NeonTea.Quakeball.Players {
transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2])); transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2]));
return true; return true;
}, "tp x y z - Teleports the local player to the specified coordinates."); }, "tp x y z - Teleports the local player to the specified coordinates.");
Terminal.Singleton.RegisterCommand("hit", args => {
Player.Hit();
return true;
});
} }
private void Update() { private void Update() {

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@ -179,8 +179,8 @@ namespace NeonTea.Quakeball.Players {
} }
if (Player != null) { if (Player != null) {
if (Net.Singleton.Instance is Server) { if (Net.Singleton.Instance is Server) {
((Server)Net.Singleton.Instance).SendHit(Player.NetId); ((Server)Net.Singleton.Instance).SendHit(NetId, Player.NetId);
Player.Hit(); Player.Hit(NetId);
} }
} }
break; break;
@ -194,10 +194,14 @@ namespace NeonTea.Quakeball.Players {
AudioSource.PlayOneShot(RaygunAudio); AudioSource.PlayOneShot(RaygunAudio);
} }
public void Hit() { public void Hit(ulong sourceUid) {
if (Net.Singleton.Instance is Server) { if (Net.Singleton.Instance is Server) {
((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId); ((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId);
} }
bool IsLocal = true;
if (Net.Singleton.Instance != null) {
IsLocal = Net.Singleton.Instance.LocalPlayer.Id == sourceUid;
}
Debug.Log("I was hit! Aaagh!"); Debug.Log("I was hit! Aaagh!");
Splatter.Play(); Splatter.Play();
} }