Register MultipleSyncPckts

This commit is contained in:
Sofia 2020-08-08 01:29:29 +03:00
parent cb7ce9bb87
commit 0fcaa19506
2 changed files with 2 additions and 1 deletions

View File

@ -8,7 +8,7 @@ LightingSettings:
m_PrefabAsset: {fileID: 0}
m_Name: DefaultLightingSettings
serializedVersion: 2
m_GIWorkflowMode: 1
m_GIWorkflowMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1

View File

@ -24,6 +24,7 @@ namespace NeonTea.Quakeball.Networking {
RegisterPacket(typeof(PlayerUpdatePckt));
RegisterPacket(typeof(PlayerJumpPckt));
RegisterPacket(typeof(PlayerSyncPacket));
RegisterPacket(typeof(MultipleSyncsPckt));
}
public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {