Register MultipleSyncPckts
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@ -8,7 +8,7 @@ LightingSettings:
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m_PrefabAsset: {fileID: 0}
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m_Name: DefaultLightingSettings
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serializedVersion: 2
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m_GIWorkflowMode: 1
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m_GIWorkflowMode: 0
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
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m_RealtimeEnvironmentLighting: 1
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@ -24,6 +24,7 @@ namespace NeonTea.Quakeball.Networking {
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RegisterPacket(typeof(PlayerUpdatePckt));
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RegisterPacket(typeof(PlayerJumpPckt));
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RegisterPacket(typeof(PlayerSyncPacket));
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RegisterPacket(typeof(MultipleSyncsPckt));
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}
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public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
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