Make respawning happen
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parent
e127e253d1
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1562209504
@ -84,7 +84,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
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SelfIdentified = true;
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SpawnPckt spawn = new SpawnPckt(LocalPlayer.Controlled.transform.position);
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spawn.Location = LocalPlayer.Controlled.transform.position;
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Peer.SendReliable(Server.uid, spawn);
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} else if (packet is SpawnPckt) {
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SpawnPckt spawn = (SpawnPckt)packet;
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@ -78,6 +78,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
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public override void Handle(Connection conn, Packet packet) {
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if (packet is SpawnPckt) {
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SpawnPckt spawn = (SpawnPckt)packet;
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Debug.Log(spawn.IsInitial);
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if (Players[conn.uid].Controlled == null && spawn.IsInitial) {
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Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
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Players[conn.uid].Controlled = obj;
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@ -8,6 +8,8 @@ namespace NeonTea.Quakeball.Networking.Packets {
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public Vector3 Location;
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public bool IsInitial;
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public SpawnPckt() { }
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public SpawnPckt(Vector3 location, ulong id = 0, bool isinitial = true) {
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PlayerId = id;
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Location = location;
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@ -15,18 +17,13 @@ namespace NeonTea.Quakeball.Networking.Packets {
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}
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public override void Read(ByteBuffer buffer) {
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float x = buffer.ReadFloat();
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float y = buffer.ReadFloat();
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float z = buffer.ReadFloat();
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Location = new Vector3(x, y, z);
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Location = buffer.ReadVector3();
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PlayerId = buffer.ReadULong();
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IsInitial = buffer.ReadBool();
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}
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public override void Write(ByteBuffer buffer) {
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buffer.Write(Location.x);
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buffer.Write(Location.y);
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buffer.Write(Location.z);
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buffer.Write(Location);
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buffer.Write(PlayerId);
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buffer.Write(IsInitial);
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}
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