Move Raygun to it's own prefab, create item, and rename Sniper to Raygun
This commit is contained in:
parent
0b8e06e9d0
commit
15ab77cd91
399
Assets/Items/Raygun.prefab
Normal file
399
Assets/Items/Raygun.prefab
Normal file
@ -0,0 +1,399 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &3010079138158606711
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2151691675794878267}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 114f8f02ec9ed22488ee2bc97f60f6f3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
RenderTextureToCopy: {fileID: 8400000, guid: f3187e94a6fef04428cc361250daa902, type: 2}
|
||||
Camera: {fileID: 0}
|
||||
Renderer: {fileID: 494450782322855662}
|
||||
MaterialIndex: 1
|
||||
--- !u!1 &4140220380674628973
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 606707962148492301}
|
||||
- component: {fileID: 7648489415013749098}
|
||||
m_Layer: 0
|
||||
m_Name: GunshotSfx
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &606707962148492301
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4140220380674628973}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9048980524933835922}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!82 &7648489415013749098
|
||||
AudioSource:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4140220380674628973}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 4
|
||||
OutputAudioMixerGroup: {fileID: -1410552352759146441, guid: ff7bf5284859d9f45a64971a67bb173a, type: 2}
|
||||
m_audioClip: {fileID: 0}
|
||||
m_PlayOnAwake: 0
|
||||
m_Volume: 1
|
||||
m_Pitch: 1
|
||||
Loop: 0
|
||||
Mute: 0
|
||||
Spatialize: 0
|
||||
SpatializePostEffects: 0
|
||||
Priority: 128
|
||||
DopplerLevel: 0
|
||||
MinDistance: 2
|
||||
MaxDistance: 1000
|
||||
Pan2D: 0
|
||||
rolloffMode: 0
|
||||
BypassEffects: 0
|
||||
BypassListenerEffects: 0
|
||||
BypassReverbZones: 0
|
||||
rolloffCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
panLevelCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
spreadCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
reverbZoneMixCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
--- !u!1 &4278392104837948798
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1605033999665909937}
|
||||
m_Layer: 0
|
||||
m_Name: GunHandle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1605033999665909937
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4278392104837948798}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.112, z: -0.173}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4677107243738498813}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &5022353220472231776
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4677107243738498813}
|
||||
- component: {fileID: 5603130069753505478}
|
||||
m_Layer: 0
|
||||
m_Name: Raygun
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4677107243738498813
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5022353220472231776}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1605033999665909937}
|
||||
- {fileID: 264070833573311472}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5603130069753505478
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5022353220472231776}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 65eee2dbd7da6664dbbe31e2c926fdba, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
RaygunCooldown: 1
|
||||
LaserPrefab: {fileID: 8009551885746485900, guid: 5c99da0361d098646b319a35fcc80095, type: 3}
|
||||
RaygunAnimator: {fileID: 823779526010534736}
|
||||
BulletSourcePoint: {fileID: 9048980524933835922}
|
||||
BulletHitLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 768
|
||||
BulletPassLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 8192
|
||||
GunShotAudioSource: {fileID: 7648489415013749098}
|
||||
RaygunClip: {fileID: 8300000, guid: 643f2f841d3577649b254780ae82bfcf, type: 3}
|
||||
--- !u!1 &6228136265624521654
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 264070833573311472}
|
||||
- component: {fileID: 823779526010534736}
|
||||
m_Layer: 0
|
||||
m_Name: GunAnimator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &264070833573311472
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6228136265624521654}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1627919879214167425}
|
||||
- {fileID: 9048980524933835922}
|
||||
m_Father: {fileID: 4677107243738498813}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!95 &823779526010534736
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6228136265624521654}
|
||||
m_Enabled: 0
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 8468d9a1f10314a4c998349493611489, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!1 &6649619388343910146
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9048980524933835922}
|
||||
m_Layer: 0
|
||||
m_Name: GunShootPoint
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9048980524933835922
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6649619388343910146}
|
||||
m_LocalRotation: {x: -0.000000014901156, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.121, z: 0.7509999}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 606707962148492301}
|
||||
m_Father: {fileID: 264070833573311472}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1233196832275173994
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 264070833573311472}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -0.00030055165
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -0.048959285
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.00051991054
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0.0021719388
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0.7071036
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0.7071033
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 0.002171528
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: -90
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 180
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalScale.z
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Raygun
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
--- !u!1 &2151691675794878267 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
m_PrefabInstance: {fileID: 1233196832275173994}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &1627919879214167425 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
m_PrefabInstance: {fileID: 1233196832275173994}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!23 &494450782322855662 stripped
|
||||
MeshRenderer:
|
||||
m_CorrespondingSourceObject: {fileID: -7511558181221131132, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
m_PrefabInstance: {fileID: 1233196832275173994}
|
||||
m_PrefabAsset: {fileID: 0}
|
7
Assets/Items/Raygun.prefab.meta
Normal file
7
Assets/Items/Raygun.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e86b3797a8a43e48abf11dc89da8b00
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@ -163,7 +163,7 @@ AnimatorController:
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: BaseLayer
|
@ -7,7 +7,7 @@ Material:
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: RifleMetal
|
||||
m_Name: RaygunMat
|
||||
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
@ -75,37 +75,6 @@ CharacterJoint:
|
||||
m_EnablePreprocessing: 0
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!1 &379718841342258282
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2637233632139837434}
|
||||
m_Layer: 0
|
||||
m_Name: GunShootPoint
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2637233632139837434
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 379718841342258282}
|
||||
m_LocalRotation: {x: -0.000000014901156, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.121, z: 0.7509999}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 5865459614374463333}
|
||||
m_Father: {fileID: 6532210512705233048}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!54 &8868938323945612026
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -181,58 +150,6 @@ CharacterJoint:
|
||||
m_EnablePreprocessing: 0
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!1 &1108995136692721886
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6532210512705233048}
|
||||
- component: {fileID: 5936763286718212152}
|
||||
m_Layer: 0
|
||||
m_Name: GunAnimator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6532210512705233048
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1108995136692721886}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 5736092089644017385}
|
||||
- {fileID: 2637233632139837434}
|
||||
m_Father: {fileID: 1865991757674780053}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!95 &5936763286718212152
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1108995136692721886}
|
||||
m_Enabled: 0
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 8468d9a1f10314a4c998349493611489, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!54 &1617471945994730930
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -377,38 +294,6 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Speed: 10
|
||||
--- !u!1 &2071588178488902664
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1865991757674780053}
|
||||
m_Layer: 0
|
||||
m_Name: Gun
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1865991757674780053
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2071588178488902664}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.15, y: -0.27100003, z: 0.309}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 5713660789478474713}
|
||||
- {fileID: 6532210512705233048}
|
||||
m_Father: {fileID: 4833458671639168932}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!54 &3034403183751315802
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -933,22 +818,6 @@ CharacterJoint:
|
||||
m_EnablePreprocessing: 0
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!114 &8126968570320153119
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4958852355926309971}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 114f8f02ec9ed22488ee2bc97f60f6f3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
RenderTextureToCopy: {fileID: 8400000, guid: f3187e94a6fef04428cc361250daa902, type: 2}
|
||||
Camera: {fileID: 8440773692779321063}
|
||||
Renderer: {fileID: 6904472884974394758}
|
||||
MaterialIndex: 1
|
||||
--- !u!54 &6926105415076449191
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1323,7 +1192,7 @@ CharacterJoint:
|
||||
m_EnablePreprocessing: 0
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!1 &6951373490603822597
|
||||
--- !u!1 &6689431852042077044
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@ -1331,125 +1200,29 @@ GameObject:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5865459614374463333}
|
||||
- component: {fileID: 3686721060470342146}
|
||||
- component: {fileID: 7302109350035064781}
|
||||
m_Layer: 0
|
||||
m_Name: GunshotSfx
|
||||
m_Name: ItemRoot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5865459614374463333
|
||||
--- !u!4 &7302109350035064781
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6951373490603822597}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_GameObject: {fileID: 6689431852042077044}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.15, y: -0.271, z: 0.309}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2637233632139837434}
|
||||
m_RootOrder: 0
|
||||
m_Children:
|
||||
- {fileID: 1865991757674780053}
|
||||
m_Father: {fileID: 4833458671639168932}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!82 &3686721060470342146
|
||||
AudioSource:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6951373490603822597}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 4
|
||||
OutputAudioMixerGroup: {fileID: -1410552352759146441, guid: ff7bf5284859d9f45a64971a67bb173a, type: 2}
|
||||
m_audioClip: {fileID: 0}
|
||||
m_PlayOnAwake: 0
|
||||
m_Volume: 1
|
||||
m_Pitch: 1
|
||||
Loop: 0
|
||||
Mute: 0
|
||||
Spatialize: 0
|
||||
SpatializePostEffects: 0
|
||||
Priority: 128
|
||||
DopplerLevel: 0
|
||||
MinDistance: 2
|
||||
MaxDistance: 1000
|
||||
Pan2D: 0
|
||||
rolloffMode: 0
|
||||
BypassEffects: 0
|
||||
BypassListenerEffects: 0
|
||||
BypassReverbZones: 0
|
||||
rolloffCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
panLevelCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
spreadCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
reverbZoneMixCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
--- !u!54 &5638940586892031826
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1555,36 +1328,6 @@ CharacterJoint:
|
||||
m_EnablePreprocessing: 0
|
||||
m_MassScale: 1
|
||||
m_ConnectedMassScale: 1
|
||||
--- !u!1 &7084970559242515990
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5713660789478474713}
|
||||
m_Layer: 0
|
||||
m_Name: GunHandle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5713660789478474713
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7084970559242515990}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.112, z: -0.173}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1865991757674780053}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7376043460032831961
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1825,8 +1568,7 @@ MonoBehaviour:
|
||||
MoveStyles:
|
||||
- {fileID: 11400000, guid: 550df8ac62d76a64a8c621ea6b32398f, type: 2}
|
||||
- {fileID: 11400000, guid: 2d9739d3745581a41ae0ed6a569766d5, type: 2}
|
||||
Gun: {fileID: 1865991757674780053}
|
||||
GunAnimator: {fileID: 5936763286718212152}
|
||||
Gun: {fileID: 1499532377406584238}
|
||||
SoldierProceduralAnimator: {fileID: 8393781323051440261}
|
||||
DisabledOnDeath:
|
||||
- {fileID: 7391558912582364398}
|
||||
@ -1844,10 +1586,7 @@ MonoBehaviour:
|
||||
Lerpables:
|
||||
- {fileID: 6585337033203946896}
|
||||
Lean: 0
|
||||
LaserPrefab: {fileID: 8009551885746485900, guid: 5c99da0361d098646b319a35fcc80095, type: 3}
|
||||
Splatter: {fileID: 5204970423912589616}
|
||||
GunShotAudioSource: {fileID: 3686721060470342146}
|
||||
RaygunClip: {fileID: 8300000, guid: 643f2f841d3577649b254780ae82bfcf, type: 3}
|
||||
HitAudioSource: {fileID: 8513157977701802929}
|
||||
LocalHitAudioSource: {fileID: 8513157977701802929}
|
||||
Pitch: 0
|
||||
@ -2321,7 +2060,7 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4219995598675074942}
|
||||
- {fileID: 1865991757674780053}
|
||||
- {fileID: 7302109350035064781}
|
||||
m_Father: {fileID: 7391558912774766616}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -3176,71 +2915,71 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
--- !u!1 &4604321914683741605 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1928564536991127190, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2909126165159328361 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 970877069575420250, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2976767849567766614 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -8328862363880354971, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &6953174386727810892 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 4996979199693665407, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!95 &8380320334439546530 stripped
|
||||
Animator:
|
||||
m_CorrespondingSourceObject: {fileID: 5866666021909216657, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &378181050955954659 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 2313131607479007952, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &2498596356784760024 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5585551264296828372 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -1682754096888168729, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8020497713614398660 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 5361814037758830583, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &4058563969374220487 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 2122496377756791796, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5615618764339399952 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -1672846623409500637, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8744249650485362980 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 6665228367387902487, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &4604321914683741605 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1928564536991127190, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5591340088261064748 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -1675871812770890977, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &6953174386727810892 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 4996979199693665407, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5615618764339399952 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -1672846623409500637, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2976767849567766614 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -8328862363880354971, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!95 &8380320334439546530 stripped
|
||||
Animator:
|
||||
m_CorrespondingSourceObject: {fileID: 5866666021909216657, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &2498596356784760024 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2909126165159328361 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 970877069575420250, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8020497713614398660 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 5361814037758830583, guid: e18005d630710ec40b4e791ef3ee97c7, type: 3}
|
||||
m_PrefabInstance: {fileID: 2676956051575718707}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &4574503883554023504
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3954,49 +3693,9 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
--- !u!1 &4420112016416942592 stripped
|
||||
--- !u!1 &4799245472480801387 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 156644665701319248, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5143876166499415354 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 8654052703341272426, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8167146500820978587 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -3590372263194287157, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &7861152345155936203 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -3286630041556977765, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1328534562678190810 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 3248221432074918538, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &7078895688717378999 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -2502122241363620377, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &3404627525641887855 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1172147262814881855, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &439248789966776954 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -5088115977802186198, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &4103164600241655739 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_CorrespondingSourceObject: {fileID: 9070741543337286203, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5077275728796870648 stripped
|
||||
@ -4004,14 +3703,54 @@ GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 8722905492793823144, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &439248789966776954 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -5088115977802186198, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &7861152345155936203 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -3286630041556977765, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!95 &7931246460515997121 stripped
|
||||
Animator:
|
||||
m_CorrespondingSourceObject: {fileID: 5866666021909216657, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &4799245472480801387 stripped
|
||||
--- !u!1 &5143876166499415354 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 9070741543337286203, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_CorrespondingSourceObject: {fileID: 8654052703341272426, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &4103164600241655739 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &7078895688717378999 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -2502122241363620377, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1328534562678190810 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 3248221432074918538, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8167146500820978587 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -3590372263194287157, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &3404627525641887855 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1172147262814881855, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &4420112016416942592 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 156644665701319248, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8134722540108977799 stripped
|
||||
@ -4019,87 +3758,90 @@ GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -3485874040580669737, guid: bb45094e64c7170458884eea0a4f4c68, type: 3}
|
||||
m_PrefabInstance: {fileID: 4574503883554023504}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &5192659304772370690
|
||||
--- !u!1001 &6416848661152764776
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 6532210512705233048}
|
||||
m_TransformParent: {fileID: 7302109350035064781}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 3010079138158606711, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: Camera
|
||||
value:
|
||||
objectReference: {fileID: 8440773692779321063}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -0.00030055165
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -0.048959285
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.00051991054
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0.0021719388
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0.7071036
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0.7071033
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 0.002171528
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: -90
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 180
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalScale.y
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
propertyPath: m_LocalScale.z
|
||||
value: 50
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
- target: {fileID: 5022353220472231776, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: SniperRifle
|
||||
value: Gun
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
--- !u!1 &4958852355926309971 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
m_PrefabInstance: {fileID: 5192659304772370690}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &5736092089644017385 stripped
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
--- !u!4 &1865991757674780053 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
m_PrefabInstance: {fileID: 5192659304772370690}
|
||||
m_CorrespondingSourceObject: {fileID: 4677107243738498813, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
m_PrefabInstance: {fileID: 6416848661152764776}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!23 &6904472884974394758 stripped
|
||||
MeshRenderer:
|
||||
m_CorrespondingSourceObject: {fileID: -7511558181221131132, guid: 4f2bbe1f3791622448504110deb9f847, type: 3}
|
||||
m_PrefabInstance: {fileID: 5192659304772370690}
|
||||
--- !u!114 &1499532377406584238 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 5603130069753505478, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
m_PrefabInstance: {fileID: 6416848661152764776}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 65eee2dbd7da6664dbbe31e2c926fdba, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!4 &5713660789478474713 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 1605033999665909937, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
m_PrefabInstance: {fileID: 6416848661152764776}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &2637233632139837434 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 9048980524933835922, guid: 5e86b3797a8a43e48abf11dc89da8b00, type: 3}
|
||||
m_PrefabInstance: {fileID: 6416848661152764776}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
8
Assets/Scripts/Items.meta
Normal file
8
Assets/Scripts/Items.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70f9a21c98c62f94dbfcbcc39ab9a0e6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
16
Assets/Scripts/Items/Item.cs
Normal file
16
Assets/Scripts/Items/Item.cs
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
using UnityEngine;
|
||||
using NeonTea.Quakeball.Players;
|
||||
|
||||
namespace NeonTea.Quakeball.Items {
|
||||
public abstract class Item : MonoBehaviour {
|
||||
|
||||
public abstract float Cooldown { get; }
|
||||
public abstract Animator Animator { get; }
|
||||
|
||||
public abstract void Shoot(Player source);
|
||||
public abstract void OnSwitched();
|
||||
public abstract void OnSwitchedOut();
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Items/Item.cs.meta
Normal file
11
Assets/Scripts/Items/Item.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b933458da41ec84abb94ed9394c1dd1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
79
Assets/Scripts/Items/Raygun.cs
Normal file
79
Assets/Scripts/Items/Raygun.cs
Normal file
@ -0,0 +1,79 @@
|
||||
|
||||
using UnityEngine;
|
||||
using NeonTea.Quakeball.Players;
|
||||
using NeonTea.Quakeball.Audio;
|
||||
using NeonTea.Quakeball.Combat;
|
||||
using NeonTea.Quakeball.Networking;
|
||||
using NeonTea.Quakeball.Networking.Instances;
|
||||
|
||||
namespace NeonTea.Quakeball.Items {
|
||||
public class Raygun : Item {
|
||||
|
||||
public override float Cooldown => RaygunCooldown;
|
||||
public override Animator Animator => RaygunAnimator;
|
||||
|
||||
public float RaygunCooldown = 1;
|
||||
|
||||
[Header("Visuals")]
|
||||
public GameObject LaserPrefab;
|
||||
public Animator RaygunAnimator;
|
||||
|
||||
[Header("Shooting details")]
|
||||
public Transform BulletSourcePoint;
|
||||
public LayerMask BulletHitLayer;
|
||||
public LayerMask BulletPassLayer;
|
||||
|
||||
[Header("Audio")]
|
||||
public AudioSource GunShotAudioSource;
|
||||
public AudioClip RaygunClip;
|
||||
|
||||
public override void Shoot(Player source) {
|
||||
Vector3 GunPoint = BulletSourcePoint.position;
|
||||
Vector3 ShotDelta = source.CameraRoot.forward * 1000f;
|
||||
|
||||
Vector3 From = source.CameraRoot.position;
|
||||
Vector3 Direction = source.CameraRoot.forward;
|
||||
RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer | BulletPassLayer);
|
||||
System.Array.Sort(Hits, (a, b) => { return a.distance.CompareTo(b.distance); });
|
||||
foreach (RaycastHit Hit in Hits) {
|
||||
ShotDelta = Hit.point - GunPoint;
|
||||
Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
|
||||
if (Player == source) {
|
||||
continue;
|
||||
}
|
||||
if (((1 << Hit.collider.gameObject.layer) & BulletPassLayer) != 0) {
|
||||
ImpactSound ImpactSound = Hit.collider.GetComponent<ImpactSound>();
|
||||
if (ImpactSound != null) {
|
||||
ImpactSound.PlayAt(Hit.point);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (Player != null) {
|
||||
if (Net.Singleton.Instance is Server) {
|
||||
((Server)Net.Singleton.Instance).SendHit(Player.NetId, Player.NetId);
|
||||
Player.Hit(Player.NetId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
RaygunAnimator.SetBool("Shot", true);
|
||||
GameObject LaserEffect = Instantiate(LaserPrefab);
|
||||
Laser Laser = LaserEffect.GetComponent<Laser>();
|
||||
Laser.From = GunPoint;
|
||||
Laser.To = GunPoint + ShotDelta;
|
||||
|
||||
GunShotAudioSource.PlayOneShot(RaygunClip);
|
||||
}
|
||||
|
||||
private void LateUpdate() {
|
||||
RaygunAnimator.SetBool("Shot", false);
|
||||
}
|
||||
|
||||
public override void OnSwitched() {
|
||||
}
|
||||
|
||||
public override void OnSwitchedOut() {
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Items/Raygun.cs.meta
Normal file
11
Assets/Scripts/Items/Raygun.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65eee2dbd7da6664dbbe31e2c926fdba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -7,6 +7,7 @@ using NeonTea.Quakeball.Combat;
|
||||
using NeonTea.Quakeball.Interface;
|
||||
using NeonTea.Quakeball.Animation;
|
||||
using NeonTea.Quakeball.Audio;
|
||||
using NeonTea.Quakeball.Items;
|
||||
|
||||
namespace NeonTea.Quakeball.Players {
|
||||
/// <summary>The central glue class for players (both local and remote).</summary>
|
||||
@ -19,8 +20,7 @@ namespace NeonTea.Quakeball.Players {
|
||||
public float PingBias;
|
||||
|
||||
public MoveStyle[] MoveStyles;
|
||||
public Transform Gun;
|
||||
public Animator GunAnimator;
|
||||
public Item Gun;
|
||||
|
||||
public SoldierProceduralAnimator SoldierProceduralAnimator;
|
||||
|
||||
@ -30,22 +30,15 @@ namespace NeonTea.Quakeball.Players {
|
||||
[Header("Shooting")]
|
||||
[Tooltip("For raycasting the shoot target.")]
|
||||
public Transform CameraRoot;
|
||||
public Transform BulletSourcePoint;
|
||||
public LayerMask BulletHitLayer;
|
||||
public LayerMask BulletPassLayer;
|
||||
public float Cooldown;
|
||||
|
||||
[Header("Visuals")]
|
||||
public float LerpedDesyncDistance;
|
||||
public DesyncLerper[] Lerpables;
|
||||
public float Lean;
|
||||
public GameObject LaserPrefab;
|
||||
|
||||
public ParticleSystem Splatter;
|
||||
|
||||
[Header("Audio")]
|
||||
public AudioSource GunShotAudioSource;
|
||||
public AudioClip RaygunClip;
|
||||
public AudioSource HitAudioSource;
|
||||
public AudioSource LocalHitAudioSource;
|
||||
|
||||
@ -96,7 +89,7 @@ namespace NeonTea.Quakeball.Players {
|
||||
private CharacterController CharacterController;
|
||||
private Vector3 FeetPosition;
|
||||
|
||||
private float LastShot;
|
||||
private float NextAllowedShot;
|
||||
private float TimeofDeath;
|
||||
|
||||
/// <summary>Creates a PlayerUpdatePckt representing this Player's current status, for sending to other peers.</summary>
|
||||
@ -154,51 +147,16 @@ namespace NeonTea.Quakeball.Players {
|
||||
}
|
||||
|
||||
public void Shoot() {
|
||||
float delta = Time.time - LastShot;
|
||||
float next = NextAllowedShot;
|
||||
if (Net.Singleton.Instance is Server) {
|
||||
float ping = ((Server)Net.Singleton.Instance).Players[NetId].Ping;
|
||||
delta += ping;
|
||||
next -= ping;
|
||||
}
|
||||
if (delta < Cooldown) {
|
||||
if (Time.time < next) {
|
||||
return;
|
||||
}
|
||||
LastShot = Time.time;
|
||||
Vector3 GunPoint = BulletSourcePoint.position;
|
||||
Vector3 ShotDelta = CameraRoot.forward * 1000f;
|
||||
|
||||
Vector3 From = CameraRoot.position;
|
||||
Vector3 Direction = CameraRoot.forward;
|
||||
RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer | BulletPassLayer);
|
||||
System.Array.Sort(Hits, (a, b) => { return a.distance.CompareTo(b.distance); });
|
||||
foreach (RaycastHit Hit in Hits) {
|
||||
ShotDelta = Hit.point - GunPoint;
|
||||
Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
|
||||
if (Player == this) {
|
||||
continue;
|
||||
}
|
||||
if (((1 << Hit.collider.gameObject.layer) & BulletPassLayer) != 0) {
|
||||
ImpactSound ImpactSound = Hit.collider.GetComponent<ImpactSound>();
|
||||
if (ImpactSound != null) {
|
||||
ImpactSound.PlayAt(Hit.point);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (Player != null) {
|
||||
if (Net.Singleton.Instance is Server) {
|
||||
((Server)Net.Singleton.Instance).SendHit(NetId, Player.NetId);
|
||||
Player.Hit(NetId);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
GunAnimator.SetBool("Shot", true);
|
||||
GameObject LaserEffect = Instantiate(LaserPrefab);
|
||||
Laser Laser = LaserEffect.GetComponent<Laser>();
|
||||
Laser.From = GunPoint;
|
||||
Laser.To = GunPoint + ShotDelta;
|
||||
|
||||
GunShotAudioSource.PlayOneShot(RaygunClip);
|
||||
NextAllowedShot = Time.time + Gun.Cooldown;
|
||||
Gun.Shoot(this);
|
||||
}
|
||||
|
||||
public void Hit(ulong sourceUid) {
|
||||
@ -276,7 +234,6 @@ namespace NeonTea.Quakeball.Players {
|
||||
if (GameObject.FindObjectOfType<Util.PhysicsSyncer>() == null) {
|
||||
Debug.LogWarning("Player.Awake: There is no PhysicsSyncer in this scene! Some code will not work as expected.");
|
||||
}
|
||||
LastShot = Time.time - Cooldown;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
@ -292,7 +249,6 @@ namespace NeonTea.Quakeball.Players {
|
||||
}
|
||||
|
||||
private void LateUpdate() {
|
||||
GunAnimator.SetBool("Shot", false);
|
||||
UpdateMovement();
|
||||
}
|
||||
|
||||
@ -345,7 +301,8 @@ namespace NeonTea.Quakeball.Players {
|
||||
}
|
||||
|
||||
float TargetBobbiness = Grounded ? GroundVelocity.magnitude / MoveStyle.TargetVelocity : 0;
|
||||
GunAnimator.SetLayerWeight(1, Mathf.Lerp(GunAnimator.GetLayerWeight(1), TargetBobbiness, 10f * Time.deltaTime));
|
||||
|
||||
Gun.Animator.SetLayerWeight(1, Mathf.Lerp(Gun.Animator.GetLayerWeight(1), TargetBobbiness, 10f * Time.deltaTime));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user