Finish alicing
This commit is contained in:
parent
139b1a1807
commit
16b0132f6c
@ -72,7 +72,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: {x: 0, y: -0.19999993, z: 0.4}
|
||||
value: {x: 0, y: -0.19999993, z: 0}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -81,7 +81,7 @@ AnimationClip:
|
||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 0.6666667
|
||||
value: {x: 0, y: -0.21, z: 0.405}
|
||||
value: {x: 0, y: -0.21, z: 0.005}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -90,7 +90,7 @@ AnimationClip:
|
||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 1.3333334
|
||||
value: {x: 0, y: -0.19999993, z: 0.4}
|
||||
value: {x: 0, y: -0.19999993, z: 0}
|
||||
inSlope: {x: 0, y: 0, z: 0}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
@ -226,7 +226,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0.4
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
@ -235,7 +235,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.6666667
|
||||
value: 0.405
|
||||
value: 0.005
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
@ -244,7 +244,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1.3333334
|
||||
value: 0.4
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
|
@ -20,7 +20,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: {x: 0, y: -0.19999993, z: 0.4}
|
||||
value: {x: 0, y: -0.19999993, z: 0}
|
||||
inSlope: {x: 0, y: 0.045422196, z: 0}
|
||||
outSlope: {x: 0, y: 0.045422196, z: 0}
|
||||
tangentMode: 0
|
||||
@ -29,7 +29,7 @@ AnimationClip:
|
||||
outWeight: {x: 0.33333334, y: 0.21276595, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 0.23333333
|
||||
value: {x: 0, y: -0.19, z: 0.4}
|
||||
value: {x: 0, y: -0.19, z: 0}
|
||||
inSlope: {x: 0, y: 0.0036644656, z: 0}
|
||||
outSlope: {x: 0, y: 0.0036644656, z: 0}
|
||||
tangentMode: 0
|
||||
@ -38,7 +38,7 @@ AnimationClip:
|
||||
outWeight: {x: 0.33333334, y: 0.54491717, z: 0.33333334}
|
||||
- serializedVersion: 3
|
||||
time: 0.45
|
||||
value: {x: 0, y: -0.19999993, z: 0.4}
|
||||
value: {x: 0, y: -0.19999993, z: 0}
|
||||
inSlope: {x: 0, y: 0.08186936, z: 0}
|
||||
outSlope: {x: 0, y: 0.08186936, z: 0}
|
||||
tangentMode: 0
|
||||
@ -158,7 +158,7 @@ AnimationClip:
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0.4
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
@ -167,7 +167,7 @@ AnimationClip:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.45
|
||||
value: 0.4
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
|
@ -925,6 +925,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 7391558913374292208}
|
||||
- component: {fileID: 5888965224432224917}
|
||||
- component: {fileID: 703637974133461687}
|
||||
m_Layer: 0
|
||||
m_Name: GunRoot
|
||||
m_TagString: Untagged
|
||||
@ -939,8 +940,8 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7391558913374292223}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.15, y: 0, z: 0}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.15, y: -0.04, z: 0.4}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7391558913422139240}
|
||||
@ -966,6 +967,24 @@ Animator:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!114 &703637974133461687
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7391558913374292223}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 22a7da1b361417640853a9cdcde28400, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Player: {fileID: 7391558912774766620}
|
||||
InterpolationSpeed: 5
|
||||
YawDegrees: 7
|
||||
PitchDegrees: 7
|
||||
RollDegrees: 7
|
||||
RotationThreshold: 5
|
||||
--- !u!1 &7391558913422139223
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -990,7 +1009,7 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7391558913422139223}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -0.19999993, z: 0.4}
|
||||
m_LocalPosition: {x: 0, y: -0.19999993, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7391558913269936983}
|
||||
|
@ -47,6 +47,36 @@ MonoBehaviour:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
min: 0
|
||||
--- !u!114 &-3919862544555392601
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3}
|
||||
m_Name: FilmGrain
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
m_AdvancedMode: 0
|
||||
type:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.1
|
||||
min: 0
|
||||
max: 1
|
||||
response:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.8
|
||||
min: 0
|
||||
max: 1
|
||||
texture:
|
||||
m_OverrideState: 0
|
||||
m_Value: {fileID: 0}
|
||||
--- !u!114 &-1329204002016237937
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@ -83,6 +113,7 @@ MonoBehaviour:
|
||||
- {fileID: 7991213835716202865}
|
||||
- {fileID: 4212929005619836917}
|
||||
- {fileID: -1329204002016237937}
|
||||
- {fileID: -3919862544555392601}
|
||||
--- !u!114 &4212929005619836917
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
|
@ -42,7 +42,7 @@ MonoBehaviour:
|
||||
m_SoftShadowsSupported: 1
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_MixedLightingSupported: 0
|
||||
m_DebugLevel: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 1
|
||||
|
41
Assets/Scripts/Animation/GunInterpolator.cs
Normal file
41
Assets/Scripts/Animation/GunInterpolator.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
using NeonTea.Quakeball.Player;
|
||||
|
||||
namespace NeonTea.Quakeball.Animation {
|
||||
/// <summary>Lags a little behind every frame to create a delay effect in the gun movement.</summary>
|
||||
public class GunInterpolator : MonoBehaviour {
|
||||
public LocalPlayer Player;
|
||||
public float InterpolationSpeed;
|
||||
public float YawDegrees;
|
||||
public float PitchDegrees;
|
||||
public float RollDegrees;
|
||||
public float RotationThreshold;
|
||||
|
||||
private Vector2 CurrentLean = Vector2.zero;
|
||||
private Vector2 TargetLean = Vector2.zero;
|
||||
|
||||
private void Update() {
|
||||
Vector2 LookDelta = Player.LookAction.ReadValue<Vector2>();
|
||||
SetTarget(LookDelta.x, ref TargetLean.x);
|
||||
CurrentLean.x = Mathf.Lerp(CurrentLean.x, TargetLean.x, InterpolationSpeed * Time.deltaTime);
|
||||
SetTarget(LookDelta.y, ref TargetLean.y);
|
||||
CurrentLean.y = Mathf.Lerp(CurrentLean.y, TargetLean.y, InterpolationSpeed * Time.deltaTime);
|
||||
|
||||
Vector3 Eulers = transform.localEulerAngles;
|
||||
Eulers.x = -CurrentLean.y * PitchDegrees;
|
||||
Eulers.y = CurrentLean.x * YawDegrees;
|
||||
Eulers.z = CurrentLean.x * RollDegrees;
|
||||
transform.localEulerAngles = Eulers;
|
||||
}
|
||||
|
||||
private void SetTarget(float delta, ref float targetLean) {
|
||||
if (delta > RotationThreshold) {
|
||||
targetLean = -1;
|
||||
} else if (delta < -RotationThreshold) {
|
||||
targetLean = 1;
|
||||
} else {
|
||||
targetLean = Mathf.Lerp(targetLean, 0, 10f * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NeonTea.Quakeball.Animation {
|
||||
/// <summary>Follows a Transform with configurable lerp speeds.</summary>
|
||||
public class LerpFollower : MonoBehaviour {
|
||||
public Transform Followed;
|
||||
public Vector3 PositionLerpSpeed = new Vector3(100, 100, 100);
|
||||
public Vector3 RotationLerpSpeed = new Vector3(100, 100, 100);
|
||||
public Vector3 ScaleLerpSpeed = new Vector3(100, 100, 100);
|
||||
|
||||
private void Update() {
|
||||
}
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ namespace NeonTea.Quakeball.Player {
|
||||
private float Lean = 0;
|
||||
|
||||
private Player Player;
|
||||
private InputAction LookAction;
|
||||
public InputAction LookAction { private set; get; }
|
||||
private InputAction MoveAction;
|
||||
private InputAction CrouchAction;
|
||||
private InputAction JumpAction;
|
||||
|
Loading…
Reference in New Issue
Block a user