Updated NetDebug, changed List To ConcurrentQueue
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8
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8
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fileFormatVersion: 2
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50
Assets/Scripts/Interface/NetDebugScreen.cs
Normal file
50
Assets/Scripts/Interface/NetDebugScreen.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using TMPro;
|
||||
using NeonTea.Quakeball.Networking;
|
||||
using System;
|
||||
|
||||
public class NetDebugScreen : MonoBehaviour {
|
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|
||||
public RectTransform BackgroundPanel;
|
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public TMP_Text ReceivedText;
|
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public TMP_Text SentText;
|
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public float UpdateInterval = 5f;
|
||||
|
||||
private InputAction ToggleNetDebug;
|
||||
private float LastUpdate;
|
||||
private bool IsOpen;
|
||||
|
||||
private void Start() {
|
||||
ToggleNetDebug = new InputAction("Toggle Net Debug", binding: "<Keyboard>/F3");
|
||||
ToggleNetDebug.Enable();
|
||||
ToggleNetDebug.performed += _ => {
|
||||
IsOpen = !IsOpen;
|
||||
BackgroundPanel.gameObject.SetActive(IsOpen);
|
||||
};
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
bool NetworkingAvailable = Net.Singleton.Instance != null && Net.Singleton.Instance.Peer.Running;
|
||||
if (IsOpen && !NetworkingAvailable) {
|
||||
ReceivedText.text = "No networking data to show";
|
||||
SentText.text = "";
|
||||
} else if (IsOpen && NetworkingAvailable) {
|
||||
var Peer = Net.Singleton.Instance.Peer;
|
||||
if (Time.time - LastUpdate > UpdateInterval) {
|
||||
LastUpdate = Time.time;
|
||||
float ToSeconds = 1f / (Peer.TrafficDataInterval / 1000f);
|
||||
string received = $"Total Bytes Receivd: {Peer.TrafficReceived * ToSeconds} B/s\nReceived by packet:";
|
||||
foreach (Type t in Peer.TrafficReceivedByPacket.Keys) {
|
||||
received += $"\n{t.Name} - {Peer.TrafficReceivedByPacket[t] * ToSeconds} B/s";
|
||||
}
|
||||
ReceivedText.text = received;
|
||||
string sent = $"Total Bytes Sent: {Net.Singleton.Instance.Peer.TrafficSent * ToSeconds} B/s\nSent by packet:";
|
||||
foreach (Type t in Peer.TrafficSentByPacket.Keys) {
|
||||
sent += $"\n{t.Name} - {Peer.TrafficSentByPacket[t] * ToSeconds} B/s";
|
||||
}
|
||||
SentText.text = sent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Interface/NetDebugScreen.cs.meta
Normal file
11
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Normal file
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userData:
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@ -54,6 +54,7 @@ namespace NeonTea.Quakeball.TeaNet.Packets {
|
||||
} else if (connection.Status == ConnectionStatus.Ready) {
|
||||
buffer.Write((byte)PacketStage.Ready);
|
||||
buffer.Write(connection.Internal.LatestInwardReliable);
|
||||
buffer.Write(connection.Internal.CurrentFirstPacket);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
@ -57,6 +57,9 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
/// <summary>Last unreliable Packet ID we've received from the connection</summary>
|
||||
public int LatestInwardUnreliable;
|
||||
|
||||
/// <summary>The id of the first packet in the queue to be sent</summary>
|
||||
public int CurrentFirstPacket;
|
||||
|
||||
/// <summary>Reliable Packet ID counter for packets we're sending them</summary>
|
||||
public int ReliablePacketIDCounter;
|
||||
/// <summary>Unreliable Packet ID counter for packets we're sending them</summary>
|
||||
|
@ -4,6 +4,7 @@ using System.Net;
|
||||
using System.Threading;
|
||||
using System;
|
||||
using NeonTea.Quakeball.TeaNet.Packets;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
/// <summary>Manages connections for Peer, sends them keepalives and sends and handles incoming messages.</summary>
|
||||
@ -11,7 +12,7 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
private ulong ConnectionCounter;
|
||||
private Dictionary<ulong, Connection> Connections = new Dictionary<ulong, Connection>();
|
||||
private Dictionary<IPEndPoint, ulong> IPtoID = new Dictionary<IPEndPoint, ulong>();
|
||||
private Dictionary<ulong, List<Packet>> PacketQueue = new Dictionary<ulong, List<Packet>>();
|
||||
private Dictionary<ulong, ConcurrentQueue<Packet>> PacketQueue = new Dictionary<ulong, ConcurrentQueue<Packet>>();
|
||||
private Peer Peer;
|
||||
|
||||
public Dictionary<ulong, Queue<ProtocolAction>> ProtocolActionQueues = new Dictionary<ulong, Queue<ProtocolAction>>();
|
||||
@ -80,7 +81,7 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
}
|
||||
p = p.ShallowCopy();
|
||||
p.PacketId = Connections[uid].Internal.ReliablePacketIDCounter++;
|
||||
PacketQueue[uid].Add(p);
|
||||
PacketQueue[uid].Enqueue(p);
|
||||
}
|
||||
|
||||
/// <summary>Send the current packet queue instantly.</summary>
|
||||
@ -157,7 +158,7 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
conn.uid = ConnectionCounter++;
|
||||
Connections.Add(conn.uid, conn);
|
||||
IPtoID.Add(conn.Endpoint, conn.uid);
|
||||
PacketQueue.Add(conn.uid, new List<Packet>());
|
||||
PacketQueue.Add(conn.uid, new ConcurrentQueue<Packet>());
|
||||
}
|
||||
|
||||
private void RemoveConnection(Connection conn) {
|
||||
@ -238,14 +239,28 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
}
|
||||
|
||||
conn.Internal.LatestOutwardReliable = buffer.ReadInt();
|
||||
int FirstPacketId = buffer.ReadInt();
|
||||
|
||||
List<Packet> list = PacketQueue[conn.uid];
|
||||
list.RemoveAll(p => p.PacketId <= conn.Internal.LatestOutwardReliable);
|
||||
PacketQueue[conn.uid] = list;
|
||||
ConcurrentQueue<Packet> queue = PacketQueue[conn.uid];
|
||||
Packet peeked;
|
||||
while (queue.TryPeek(out peeked)) {
|
||||
if (peeked.PacketId <= conn.Internal.LatestOutwardReliable) {
|
||||
Packet discarded;
|
||||
queue.TryDequeue(out discarded);
|
||||
continue;
|
||||
}
|
||||
conn.Internal.CurrentFirstPacket = peeked.PacketId;
|
||||
break;
|
||||
}
|
||||
PacketQueue[conn.uid] = queue;
|
||||
|
||||
int PacketAmount = buffer.ReadInt();
|
||||
for (int i = 0; i < PacketAmount; i++) {
|
||||
Packet p = buffer.ReadPacket(protocol);
|
||||
//p.PacketId = FirstPacketId + i;
|
||||
if (i == 0 && p.PacketId == FirstPacketId) {
|
||||
//Debug.Log("Matched!");
|
||||
}
|
||||
if (p.PacketIsReliable) {
|
||||
if (p.PacketId > conn.Internal.LatestInwardReliable) {
|
||||
conn.Internal.LatestInwardReliable = p.PacketId;
|
||||
|
@ -179,7 +179,7 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
ConnectionManager.ReceivedByPacket[t] = 0;
|
||||
}
|
||||
foreach (Type t in ConnectionManager.SentByPacket.Keys) {
|
||||
ConnectionManager.ReceivedByPacket[t] = 0;
|
||||
ConnectionManager.SentByPacket[t] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user