Fix shit
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parent
1d8e027558
commit
276c1b265e
@ -51,6 +51,7 @@ namespace NeonTea.Quakeball.Net.Instances {
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SelfIdentPckt ident = (SelfIdentPckt)packet;
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LocalPlayer.Id = ident.PlayerId;
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Players.Add(LocalPlayer.Id, LocalPlayer);
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Debug.Log($"I got self-identified as {LocalPlayer.Id}");
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SpawnPckt spawn = new SpawnPckt();
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spawn.Location = LocalPlayer.Controlled.transform.position;
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@ -40,12 +40,13 @@ namespace NeonTea.Quakeball.Net.Instances {
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SpawnPckt spawn = new SpawnPckt();
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spawn.PlayerId = p.Id;
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spawn.Location = p.Controlled.transform.position;
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Peer.SendReliable(conn.uid, spawn);
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Peer.SendReliableLater(conn.uid, spawn);
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}
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NetPlayer RemotePlayer = new NetPlayer(PlayerIdCounter++);
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Players.Add(RemotePlayer.Id, RemotePlayer);
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SelfIdentPckt ident = new SelfIdentPckt();
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ident.PlayerId = RemotePlayer.Id;
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Debug.Log("Send self-ident!");
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Peer.SendReliable(conn.uid, ident);
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}
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@ -54,6 +55,7 @@ namespace NeonTea.Quakeball.Net.Instances {
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public override void Handle(Connection conn, Packet packet) {
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if (packet is SpawnPckt) {
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Debug.Log("Do i ever get it");
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SpawnPckt spawn = (SpawnPckt)packet;
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if (Players[conn.uid].Controlled == null) {
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GameObject obj = Net.SpawnPlayer(spawn.Location);
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@ -29,7 +29,9 @@ namespace NeonTea.Quakeball.Net {
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}
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private void Update() {
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if (Net.Singleton.Instance != null) {
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Net.Singleton.Instance.Peer.Update();
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}
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if (Terminal != null && Terminal.isActiveAndEnabled) {
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while (MessageQueue.Count > 0) {
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Terminal.Println(MessageQueue.Dequeue());
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@ -209,8 +209,6 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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if (oldStatus == ConnectionStatus.Establishing) { // Update connection status
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conn.Status = ConnectionStatus.Ready;
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ProtocolActionQueues[protocol.Identifier].Enqueue(new ConnectionChangedAction(oldStatus, conn.Status, conn));
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} else {
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break; // They're cheating! No cheating!
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}
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conn.Internal.LatestOutwardReliable = buffer.ReadInt();
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