Implement LocalPlayer.DisableInput
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				| @ -25,18 +25,15 @@ namespace NeonTea.Quakeball.Player { | |||||||
| 
 | 
 | ||||||
|             CrouchAction = new InputAction("crouch", binding: "<Gamepad>/buttonEast"); |             CrouchAction = new InputAction("crouch", binding: "<Gamepad>/buttonEast"); | ||||||
|             CrouchAction.AddBinding("<Keyboard>/leftShift"); |             CrouchAction.AddBinding("<Keyboard>/leftShift"); | ||||||
|             CrouchAction.Enable(); |  | ||||||
| 
 | 
 | ||||||
|             JumpAction = new InputAction("crouch", binding: "<Gamepad>/buttonSouth"); |             JumpAction = new InputAction("crouch", binding: "<Gamepad>/buttonSouth"); | ||||||
|             JumpAction.AddBinding("<Keyboard>/space"); |             JumpAction.AddBinding("<Keyboard>/space"); | ||||||
|             JumpAction.performed += _ => { |             JumpAction.performed += _ => { | ||||||
|                 WantsToJump = true; |                 WantsToJump = true; | ||||||
|             }; |             }; | ||||||
|             JumpAction.Enable(); |  | ||||||
| 
 | 
 | ||||||
|             LookAction = new InputAction("look", binding: "<Gamepad>/leftStick"); |             LookAction = new InputAction("look", binding: "<Gamepad>/leftStick"); | ||||||
|             LookAction.AddBinding("<Mouse>/delta"); |             LookAction.AddBinding("<Mouse>/delta"); | ||||||
|             LookAction.Enable(); |  | ||||||
| 
 | 
 | ||||||
|             MoveAction = new InputAction("move", binding: "<Gamepad>/rightStick"); |             MoveAction = new InputAction("move", binding: "<Gamepad>/rightStick"); | ||||||
|             MoveAction.AddCompositeBinding("Dpad") |             MoveAction.AddCompositeBinding("Dpad") | ||||||
| @ -44,15 +41,25 @@ namespace NeonTea.Quakeball.Player { | |||||||
|                 .With("Down", "<Keyboard>/s") |                 .With("Down", "<Keyboard>/s") | ||||||
|                 .With("Left", "<Keyboard>/a") |                 .With("Left", "<Keyboard>/a") | ||||||
|                 .With("Right", "<Keyboard>/d"); |                 .With("Right", "<Keyboard>/d"); | ||||||
|             MoveAction.Enable(); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private void Start() { |  | ||||||
|             Cursor.visible = false; |  | ||||||
|             Cursor.lockState = CursorLockMode.Locked; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void Update() { |         private void Update() { | ||||||
|  |             if (DisableInput) { | ||||||
|  |                 CrouchAction.Disable(); | ||||||
|  |                 JumpAction.Disable(); | ||||||
|  |                 LookAction.Disable(); | ||||||
|  |                 MoveAction.Disable(); | ||||||
|  |                 Cursor.lockState = CursorLockMode.None; | ||||||
|  |                 Cursor.visible = true; | ||||||
|  |             } else { | ||||||
|  |                 CrouchAction.Enable(); | ||||||
|  |                 JumpAction.Enable(); | ||||||
|  |                 LookAction.Enable(); | ||||||
|  |                 MoveAction.Enable(); | ||||||
|  |                 Cursor.visible = false; | ||||||
|  |                 Cursor.lockState = CursorLockMode.Locked; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|             OptionsData Opts = Options.Get(); |             OptionsData Opts = Options.Get(); | ||||||
| 
 | 
 | ||||||
|             Vector2 LookInput = LookAction.ReadValue<Vector2>() * Opts.LookSensitivity; |             Vector2 LookInput = LookAction.ReadValue<Vector2>() * Opts.LookSensitivity; | ||||||
|  | |||||||
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