From 4b6bd0c66d1435aaa7a5d8e535c8687fd843c2fe Mon Sep 17 00:00:00 2001 From: teascade Date: Sat, 8 Aug 2020 08:19:46 +0300 Subject: [PATCH] Add BloodSplatter effect when getting hit --- Assets/GameObjects/Prefabs/LocalPlayer.prefab | 17 +- Assets/GameObjects/Prefabs/Player.prefab | 75 +- Assets/GameObjects/Prefabs/Splatter.prefab | 4904 +++++++++++++++++ .../GameObjects/Prefabs/Splatter.prefab.meta | 7 + .../RegularPrefabEnvironment.unity | 61 +- Assets/GameObjects/Scenes/TestScene.unity | 58 +- Assets/Graphics/Materials/BloodMaterial.mat | 92 + .../Graphics/Materials/BloodMaterial.mat.meta | 8 + Assets/Scripts/Networking/GameProtocol.cs | 1 + Assets/Scripts/Networking/Instances/Client.cs | 1 + Assets/Scripts/Networking/NetPlayer.cs | 19 +- .../Networking/Packets/HitPckt.cs.meta | 11 + Assets/Scripts/Players/LocalPlayer.cs | 5 + Assets/Scripts/Players/Player.cs | 5 +- ProjectSettings/DynamicsManager.asset | 2 +- ProjectSettings/TagManager.asset | 2 +- 16 files changed, 5218 insertions(+), 50 deletions(-) create mode 100644 Assets/GameObjects/Prefabs/Splatter.prefab create mode 100644 Assets/GameObjects/Prefabs/Splatter.prefab.meta create mode 100644 Assets/Graphics/Materials/BloodMaterial.mat create mode 100644 Assets/Graphics/Materials/BloodMaterial.mat.meta create mode 100644 Assets/Scripts/Networking/Packets/HitPckt.cs.meta diff --git a/Assets/GameObjects/Prefabs/LocalPlayer.prefab b/Assets/GameObjects/Prefabs/LocalPlayer.prefab index 02b2de8..e189f18 100644 --- a/Assets/GameObjects/Prefabs/LocalPlayer.prefab +++ b/Assets/GameObjects/Prefabs/LocalPlayer.prefab @@ -171,7 +171,7 @@ Camera: m_Depth: 0 m_CullingMask: serializedVersion: 2 - 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get { return Id; } + get { return _Id; } set { - Id = value; - if (Controlled != null) { - Controlled.NetId = Id; + _Id = value; + if (_Controlled != null) { + _Controlled.NetId = _Id; } } } public Player Controlled { - get { return Controlled; } + get { return _Controlled; } set { - Controlled = value; - Controlled.NetId = Id; + _Controlled = value; + if (_Controlled != null) { + _Controlled.NetId = _Id; + } } } public bool Unsynced = false; diff --git a/Assets/Scripts/Networking/Packets/HitPckt.cs.meta b/Assets/Scripts/Networking/Packets/HitPckt.cs.meta new file mode 100644 index 0000000..3d9e287 --- /dev/null +++ b/Assets/Scripts/Networking/Packets/HitPckt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d097e3d59565e534e983192eafbe4d27 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Players/LocalPlayer.cs b/Assets/Scripts/Players/LocalPlayer.cs index 0546947..2cf1ee9 100644 --- a/Assets/Scripts/Players/LocalPlayer.cs +++ b/Assets/Scripts/Players/LocalPlayer.cs @@ -60,6 +60,11 @@ namespace NeonTea.Quakeball.Players { transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2])); return true; }, "tp x y z - Teleports the local player to the specified coordinates."); + + Terminal.Singleton.RegisterCommand("hit", args => { + Player.Hit(); + return true; + }); } private void Update() { diff --git a/Assets/Scripts/Players/Player.cs b/Assets/Scripts/Players/Player.cs index 148cb82..5a8e9da 100644 --- a/Assets/Scripts/Players/Player.cs +++ b/Assets/Scripts/Players/Player.cs @@ -33,6 +33,8 @@ namespace NeonTea.Quakeball.Players { public DesyncLerper[] Lerpables; public float Lean; + public ParticleSystem Splatter; + [Header("Player rotation status")] /// The pitch of the player's head. public float Pitch; @@ -159,8 +161,8 @@ namespace NeonTea.Quakeball.Players { Debug.DrawLine(GunPoint, To, Color.red, 5f); if (Net.Singleton.Instance is Server) { ((Server)Net.Singleton.Instance).SendHit(Player.NetId); - Player.Hit(); } + Player.Hit(); } } else { Debug.DrawLine(GunPoint, To, Color.yellow, 5f); @@ -170,6 +172,7 @@ namespace NeonTea.Quakeball.Players { public void Hit() { Debug.Log("I was hit! Aaagh!"); + Splatter.Play(); } public bool IsGrounded() { diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 18da687..4bfc232 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -18,7 +18,7 @@ PhysicsManager: m_ClothInterCollisionDistance: 0 m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: fffcfffffffcfffffffcfffffffffffffffcfffffffcffffffffffffffffffffc8f9ffffc8fafffffffcffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: ffedffffffecffffffecffffffffffffffecffffffecffffffffffffffffffffc9f9ffffc8eaffffffecffffffefffffc8e1ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index fd5d7eb..7b9ead8 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -20,7 +20,7 @@ TagManager: - BulletHitLayer - InvisibleToPlayerCamera - Gun - - + - BloodLayer - - -