Fix shooting direction
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a2e57c2988
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@ -1713,7 +1713,7 @@ MonoBehaviour:
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BulletSourcePoint: {fileID: 2637233632139837434}
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BulletSourcePoint: {fileID: 2637233632139837434}
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BulletHitLayer:
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BulletHitLayer:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 823
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m_Bits: 768
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BulletPassLayer:
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BulletPassLayer:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 8192
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m_Bits: 8192
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@ -285,7 +285,7 @@ namespace NeonTea.Quakeball.Players {
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float TargetLean = -Vector3.Dot(GroundVelocity / MoveStyle.TargetVelocity, CameraRoot.right) * MoveStyle.LeanDegrees;
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float TargetLean = -Vector3.Dot(GroundVelocity / MoveStyle.TargetVelocity, CameraRoot.right) * MoveStyle.LeanDegrees;
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Lean = Mathf.Lerp(Lean, TargetLean, 30f * Time.deltaTime);
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Lean = Mathf.Lerp(Lean, TargetLean, 30f * Time.deltaTime);
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CameraRoot.localEulerAngles = new Vector3(Pitch, Yaw, Lean);
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CameraRoot.localEulerAngles = new Vector3(Pitch - CameraRoot.parent.eulerAngles.x, Yaw - CameraRoot.parent.eulerAngles.y, Lean);
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}
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}
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private void LateUpdate() {
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private void LateUpdate() {
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