Make statscreen go brr
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Assets/GameObjects/Prefabs/UI/StatRow.prefab
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347
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108
Assets/Scripts/Interface/StatScreen.cs
Normal file
108
Assets/Scripts/Interface/StatScreen.cs
Normal file
@ -0,0 +1,108 @@
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.InputSystem;
|
||||
using TMPro;
|
||||
using NeonTea.Quakeball.Networking;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NeonTea.Quakeball.Interface {
|
||||
public class StatScreen : MonoBehaviour {
|
||||
|
||||
public Color RowColor;
|
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public RectTransform BackroundPanel;
|
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public GameObject RowPrefab;
|
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public bool ForceOpen;
|
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|
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private bool Open;
|
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|
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private InputAction OpenStatScreenAction;
|
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|
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private List<RectTransform> Rows = new List<RectTransform>();
|
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private bool LastRowIsDark = true;
|
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private Color DarkColor;
|
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|
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private int LastRowAmount = 0;
|
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private float LastUpdate;
|
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|
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public void Start() {
|
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OpenStatScreenAction = new InputAction("Open stats", binding: "<Keyboard>/tab");
|
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OpenStatScreenAction.Enable();
|
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|
||||
DarkColor = new Color(0, 0, 0, 0);
|
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DarkColor.a = RowColor.a;
|
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BackroundPanel.gameObject.SetActive(false);
|
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}
|
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|
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public void Update() {
|
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if (OpenStatScreenAction.ReadValue<float>() > 0 || ForceOpen) {
|
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Open = true;
|
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} else {
|
||||
Open = false;
|
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}
|
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BackroundPanel.gameObject.SetActive(Open);
|
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if (Open && (Time.time - LastUpdate) > 0.5f && Net.Singleton.Instance != null) {
|
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UpdateRows();
|
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}
|
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}
|
||||
|
||||
public void UpdateRows() {
|
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int rowAmount = Net.Singleton.Instance.PlayerList.Count;
|
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if (rowAmount != LastRowAmount) {
|
||||
UpdateRowAmount();
|
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LastRowAmount = rowAmount;
|
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}
|
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for (int i = 0; i < rowAmount; i++) {
|
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NetPlayer player = Net.Singleton.Instance.PlayerList[i];
|
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Rows[i].GetChild(0).GetComponent<TMP_Text>().text = player.Nick;
|
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int ping = (int)(player.Ping * 1000);
|
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Rows[i].GetChild(1).GetComponent<TMP_Text>().text = $"{ping} ms";
|
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}
|
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}
|
||||
|
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public void UpdateRowAmount() {
|
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int rowAmount = Net.Singleton.Instance.PlayerList.Count;
|
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while (Rows.Count < rowAmount) {
|
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AddRow();
|
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}
|
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while (Rows.Count > rowAmount) {
|
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RemoveRow();
|
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}
|
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}
|
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|
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public void AddRow() {
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GameObject rowobj = GameObject.Instantiate(RowPrefab);
|
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rowobj.transform.parent = BackroundPanel;
|
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|
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RectTransform row = rowobj.GetComponent<RectTransform>();
|
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Rows.Add(row);
|
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Vector2 offsetMin = row.offsetMin;
|
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offsetMin.x = 0;
|
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row.offsetMin = offsetMin;
|
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|
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Vector2 offsetMax = row.offsetMax;
|
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offsetMax.x = 0;
|
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row.offsetMax = offsetMax;
|
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|
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Vector2 pos = row.anchoredPosition;
|
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pos.y = 20 - (row.rect.height * Rows.Count);
|
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row.anchoredPosition = pos;
|
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|
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Image rowImage = row.GetComponent<Image>();
|
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if (LastRowIsDark) {
|
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rowImage.color = RowColor;
|
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} else {
|
||||
rowImage.color = DarkColor;
|
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}
|
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LastRowIsDark = !LastRowIsDark;
|
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}
|
||||
|
||||
public void RemoveRow() {
|
||||
if (Rows.Count > 0) {
|
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GameObject.Destroy(Rows[Rows.Count - 1].gameObject);
|
||||
Rows.RemoveAt(Rows.Count - 1);
|
||||
LastRowIsDark = !LastRowIsDark;
|
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}
|
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}
|
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}
|
||||
}
|
11
Assets/Scripts/Interface/StatScreen.cs.meta
Normal file
11
Assets/Scripts/Interface/StatScreen.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1da126e178ac7c14b8b7be077858e78c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -14,7 +14,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
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|
||||
private Connection Server;
|
||||
|
||||
public Dictionary<ulong, NetPlayer> Players { get; private set; } = new Dictionary<ulong, NetPlayer>();
|
||||
private bool SelfIdentified = false;
|
||||
|
||||
public float Ping { get; private set; }
|
||||
@ -32,6 +31,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
if (Peer.Running) {
|
||||
return;
|
||||
}
|
||||
Players.Clear();
|
||||
Peer = new Peer(Fingerprint);
|
||||
Peer.MessageListener = listener;
|
||||
Peer.Start(0);
|
||||
@ -73,6 +73,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
}
|
||||
}
|
||||
Players.Clear();
|
||||
PlayerList.Clear();
|
||||
Peer.Stop();
|
||||
Ping = 0;
|
||||
}
|
||||
@ -83,7 +84,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
SelfIdentPckt ident = (SelfIdentPckt)packet;
|
||||
LocalPlayer.Id = ident.PlayerId;
|
||||
LocalPlayer.Controlled.NetId = LocalPlayer.Id;
|
||||
Players.Add(LocalPlayer.Id, LocalPlayer);
|
||||
AddPlayer(LocalPlayer);
|
||||
SelfIdentified = true;
|
||||
|
||||
NicknamePckt nickpckt = new NicknamePckt(LocalPlayer.Nick);
|
||||
@ -95,7 +96,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
NicknamePckt nick = (NicknamePckt)packet;
|
||||
if (nick.PlayerId != LocalPlayer.Id) {
|
||||
if (!Players.ContainsKey(nick.PlayerId)) {
|
||||
Players.Add(nick.PlayerId, new NetPlayer(nick.PlayerId));
|
||||
NetPlayer player = new NetPlayer(nick.PlayerId);
|
||||
AddPlayer(player);
|
||||
}
|
||||
Players[nick.PlayerId].Nick = nick.Nick;
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
public Peer Peer;
|
||||
public List<ulong> Connections = new List<ulong>();
|
||||
|
||||
public Dictionary<ulong, NetPlayer> Players { get; private set; } = new Dictionary<ulong, NetPlayer>();
|
||||
public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
|
||||
public NetPlayer LocalPlayer;
|
||||
|
||||
public NetInstance() {
|
||||
@ -31,6 +33,16 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
|
||||
public virtual void Update() { }
|
||||
|
||||
protected void AddPlayer(NetPlayer player) {
|
||||
Players.Add(player.Id, player);
|
||||
PlayerList.Add(player);
|
||||
}
|
||||
|
||||
protected void RemovePlayer(NetPlayer player) {
|
||||
Players.Remove(player.Id);
|
||||
PlayerList.Remove(player);
|
||||
}
|
||||
|
||||
public void Stop() {
|
||||
if (Peer.Running) {
|
||||
OnStop();
|
||||
|
@ -12,8 +12,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
|
||||
private NetChaperone Net;
|
||||
|
||||
public Dictionary<ulong, NetPlayer> Players { get; private set; } = new Dictionary<ulong, NetPlayer>();
|
||||
public List<NetPlayer> PlayerList { get; private set; } = new List<NetPlayer>();
|
||||
private ulong PlayerIdCounter;
|
||||
|
||||
private byte LastPingIdent;
|
||||
@ -28,6 +26,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
if (Peer.Running) {
|
||||
return;
|
||||
}
|
||||
Players.Clear();
|
||||
Peer = new Peer(Fingerprint);
|
||||
Peer.MessageListener = listener;
|
||||
Peer.Start(port);
|
||||
@ -137,16 +136,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlayer(NetPlayer player) {
|
||||
Players.Add(player.Id, player);
|
||||
PlayerList.Add(player);
|
||||
}
|
||||
|
||||
private void RemovePlayer(NetPlayer player) {
|
||||
Players.Remove(player.Id);
|
||||
PlayerList.Remove(player);
|
||||
}
|
||||
|
||||
private void HandleUpdatePckt(ulong uid, PlayerUpdatePckt pckt) {
|
||||
if (Players[uid].Controlled != null && !Players[uid].Controlled.IsDead) {
|
||||
pckt.PlayerId = uid;
|
||||
|
@ -95,7 +95,7 @@ PlayerSettings:
|
||||
xboxEnableFitness: 0
|
||||
visibleInBackground: 1
|
||||
allowFullscreenSwitch: 1
|
||||
fullscreenMode: 1
|
||||
fullscreenMode: 3
|
||||
xboxSpeechDB: 0
|
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xboxEnableHeadOrientation: 0
|
||||
xboxEnableGuest: 0
|
||||
|
Loading…
Reference in New Issue
Block a user