Fix jumps
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@ -93,9 +93,12 @@ namespace NeonTea.Quakeball.Players {
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Networking.Net.Singleton.Instance.UpdateLocalPlayer();
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}
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if (WantsToJump && Player.Jump()) {
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if (WantsToJump) {
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bool Jumped = Player.Jump();
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if (Jumped && Networking.Net.Singleton.Instance != null) {
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Networking.Net.Singleton.Instance.LocalPlayerJump();
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}
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}
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WantsToJump = false;
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}
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